I changed some config data so I had to re-test the "outdoors".
This is ot_0 - outside test map zero.
It builds terrain based on a set of triggers that set the biome key to things like, dirt hills, grass hills, grass flat, lava, rock, sand flat, sand dunes, forest, etc.
The texture repeat visible here is nowhere near as noticeable when you are on top of it.
I changed some config data so I had to re-test the "outdoors".
This is ot_0 - outside test map zero.
It builds terrain based on a set of triggers that set the biome key to things like, dirt hills, grass hills, grass flat, lava, rock, sand flat, sand dunes, forest, etc.
The texture repeat visible here is nowhere near as noticeable when you are on top of it.
One thing I want to tweak are the "square" edges.