Quake <-- Nethack. Yes, it is that simple.
Still not 100% certain what form landscapes will take. There are some decisions to make about the final composition.
But that wont interfere with me starting a prototype.
For: Moddb.com - Land of Doom!
(Yes I realize this is a quake engine game.) (Though I may be tempted to port the hack engine for brutal doom...)
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Still not 100% certain what form landscapes will take.
There are some decisions to make about the final composition.
But that wont interfere with me starting a prototype.
For: Moddb.com - Land of Doom!
(Yes I realize this is a quake engine game.)
(Though I may be tempted to port the hack engine for brutal doom...)