Quake <-- Nethack. Yes, it is that simple.
And pieces is parts.
When you die, the engine currently does this.
Since deadcam isnt treated as a player ent, the engine doesnt feel it needs to display sub-model map brush. But it leaves in the "moving" / "movable" entities.
Currently this is on the "feature or bug?" list.
Your comment will be anonymous unless you join the community. Or sign in with your social account:
And pieces is parts.
When you die, the engine currently does this.
Since deadcam isnt treated as a player ent, the engine
doesnt feel it needs to display sub-model map brush.
But it leaves in the "moving" / "movable" entities.
Currently this is on the "feature or bug?" list.