In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Report article RSS Feed Welp, it's been fun - v2.52 released

The v2.52 versions of the build and addons are online, and you can download them at your leisure (or upgrade to them with the handy update patch at the bottom of the downloads page, if you're running v2.5 or v2.51). Also, the opening map doesn't chug so much CPU now, so you should be alright to run it without getting freaked out by low fps - it's still a heavy-fps count compared to the other maps, but not half as much as it was. There's one last thing to say, and that is: have fun- m

Posted by metamorphosis on Aug 4th, 2014

Welp, it's been fun.


Ultra quality - start mapEpsilon Mission Pack 1 Screenshot 2Epsilon Mission Pack 2 Screenshot 3
Mission Pack 3 demoEpsilon build - Travail Expansion
Epsilon build - The Myths expansionEpsilon build - Beyond belief expansion

At any rate, the v2.52 versions of the build and addons are online, and you can download them at your leisure (or upgrade to them with the handy update patch at the bottom of the downloads page, if you're running v2.5 or v2.51).

Also, the opening map doesn't chug so much CPU now, so you should be alright to run it without getting freaked out by low fps - it's still a heavy-fps count compared to the other maps, but not half as much as it was.

High Quality - Start Map

One thing that makes Quake great is it's simplicity. Here's a video which illustrates that (not epsilon build, but funny):

If Quake was done today - Youtube video

Yup...
There's one last thing to say, and that is: have fun-
m

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medve
medve Aug 4 2014, 8:18am says:

"Also, the opening map doesn't chug so much CPU now" u got rid of the infiniteparticle fog effect?

+4 votes     reply to comment
metamorphosis
metamorphosis Aug 4 2014, 7:28pm replied:

Nope, just reduced it so it (a) looked realistic and (b) didn't suck CPU as much (particles aren't infinite btw). Also changed the shader on teleports to be more pretty/suck less CPU. So basically twice as much fps or thereabouts...

+1 vote     reply to comment
r6d2
r6d2 Aug 13 2014, 3:20pm says:

Hi, m. Congrats on a great mod indeed.

Would you (re)consider to make this mod available via torrent? It's quite huge and I think it'd make the downloads more resilient for the community.

Many thanks in advance.

+1 vote     reply to comment
metamorphosis
metamorphosis Aug 17 2014, 6:08pm replied:

Somebody's actually looking into that, not something I'm involved in so I'll have to wait for them.

+1 vote     reply to comment
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