In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Post news Report RSS New Version 2.0

Released: ID1 (Quake original) only at the moment, MP1/MP2 and the third party packs will follow suite in their own time. There is now only one build with a graphical mode change system, instead of four. Respective uncapped FPS benchmarks for the four different graphics modes on my machine, on a complete playthrough of episode 4 mission2 are as follows: Low: 427fps Medium: 255fps High: 159fps Ultra: 45fps

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v2 - 12/05/2012:

Only one build now. Graphics levels are changed via a batch/bash script, and the default graphics quality level is 'High'. To change the graphics quality level:
Windows: run (double-click) "epsilon - change graphics quality.bat"
Mac/linux: run (double-click) "epsilon - change graphics quality - linux and mac"

Top level changes:
* Consolidated four builds into one, wrote batch/bash scripts for users to switch graphics quality levels (which swap graphics packages in and out and change game settings).
* Optimised rygel texture pack and qrp texture packs, fixed missing textures, improving performance (~10fps on my machine) and reducing download and loading times.
* Wrote bash scripts for running on Mac/Linux, retained executable permission status of darkplaces in package (thanks to LordHavoc and Andlinux).
* Added high poly packages for 'ultra' and 'high' graphics quality levels
* Consolidated build size is now about 2.2GB, about 2/3 the size of the original 'ultra' build and 1/4 the size of all of the previous builds put together.

Lower level changes:
* Changed TGA's to PNG's (when alpha's present) or jpeg in most packages to reduce size.
* Optimised performance settings and packages for each graphics level
* Separated normal textures out (not used in Low quality level) from other packages.
* Optimised SMC effects enabled for each quality level
* Optimised lighting settings for 'Low' quality level ('high' lighting).
* New sky for some levels (moondrunk/jenk/beafeater, me)
* Better teleport and slime textures for rygels pack (edited by me)
* Re-zipped pk3s using store. Faster loading, negligible size difference, better overall compression for downloadable zip (equates to 'solid' archiving for individual archives).
* Removed lightbeam support from reflecting overload. Until such point in time as computers quadruple their single core processing speed or darkplaces becomes multiprocessor-secure.
* A myriad of other fixes

Additional notes can be found in the id1/readmes folder, as can details for many of the mods used.

Sources & Thanks to:
=====--------------

Lordhavocs Darkplaces: Icculus.org
Quake shareware: Quakeone.com
Seven's Lava mod: Quakeone.com
Moondrunk/JenK/Beafeater moving sky: Quakeone.com
Mindgrid Audio upgrade: Quakeone.com
Ooppee's explosive barrels upgrade: Quakeone.com
Seven's Small mod compilation: Quakeone.com
Environment effects (various authors): Quakeone.com
Seven's Pretty water and Vis'd maps: Quakeone.com
Reflecting overload (various authors): Quakeone.com
Quake Reforged Monster skins (bestiary): Quakeone.com
Quake reforged project health packs (various authors): Quakeone.com
Rygel's texturepacks (my build of this is optimised): Quakeone.com
Diabolipak music replacement: Quakeone.com
Fredrikh Shambler remodel: Fredrikh.deviantart.com
Effect-enabled powerups (various authors): Quakeone.com
Inkub's RTLights: Quakeone.com
Quake Revitalisation Project textures: Qrp.quakeone.com
Shamblers Castle Hipoly models and skins: Quakeone.com
Fragger's skins: Quakeone.com
MH's .lit lighting pack: Quaketastic.com

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Sonic32X
Sonic32X - - 2 comments

Thanks for the Mod! PS:Question: When I create a server or my friend in co-op is delayed sound from the client, and if I go to the server Dark places where everything is normal, a friend is the same, run the same version on high settings.

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metamorphosis Author
metamorphosis - - 362 comments

Never saw this till now - possibly a newer version of darkplaces would fix your problem.

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bonerboners
bonerboners - - 1 comments

The latest 2.52 version has this problem. Whether my friend hosts or I host the person joining can't see a lot of effects (like the fire in those firepits on the left and right of the very first level) and you hear your guns shoot 10-15 seconds after you shoot your gun.

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