UPDATED to v1.0.2. This addon serves as a monster theme and a port of Beautiful Doom and Smooth Doom into QCDE. (with some added extras)
QCDE - BDSD Theme v1.0.2
==What is this!?==
This addon serves as a monster theme and a port of Beautiful Doom and Smooth Doom into QCDE.
(with some added extras)
*Vanilla monsters with multiple death sequences.
*Death effects according to damage type (E.g. burning death effect)
*Object replacers such as barrels, torches, lamps, etc.
*Splash effects. (only applies to default textures or water,lava,nukage, etc.)
*Monster brightmaps.
*Extra Monsters added. (you'll know when you see them)
*and other monster and projectile effects.
==How to use it?==
1. Only choose one of two main PK3 files, the GZDoom and Zandronum versions of this addon. (depends on what source port you are using)
2. Load it after the QCDE main .pk3 file.
3. The QCDE_BDSD_Theme_Objects.pk3 is optional. If you only want the monsters, then no need to load this. (also don't use it if the map you are playing with uses object replacers as well. E.g. Eviternity megawad)
= Console Opti>
(all options have default value of 1)
bdoom_gibs 0 - to turn off advanced gibs.
bdoom_gibsfade 0 - make gibs stay.
bdoom_fireballs 0 - to turn off fancy fireball effects.
v1.0.2 -
- Just a very small adjustment.
v1.0.1 -
- Removed the MENUDEF for better compatibility with future versions of QCDE.
- Small revision to the See state of Pain Elemental and Cacodemon.
Full Change Log is available in the Readme file that comes in the Zip package.
====CREDITS====
===BEAUTIFUL DOOM===
Creators: Agent_Ash aka Jekyll Grim Payne, Gifty and to many people who made Beautiful Doom possible.
Link: Moddb.com
===SMOOTH DOOM===
Creators: Gifty and to the people who contributed to make Smooth Doom.
Link: Forum.zdoom.org
===QC:DE===
Creators: DBThanatos and Michaelis and the whole DBT team.
Link: Moddb.com
+ Smooth Doom monster theme for QCDE by JD-513. (addon available in QCDE Discord server)
+ DrkKsy/Avernus for the QCDE weapons rebalance addon. (addon available in QCDE Discord server)
+ Sergeant_Mark_IV for Brutal Doom. Link: Moddb.com
+ Realm667 actors Credits:
* Rifle Zombieman by Skelegant
Full Credits Link: Realm667.com
* Imp Trite by Neoworm & Tormentor667
Full Credits Link: Realm667.com
* Chainsaw Zombie by Bouncy & Graf Zahl
Full Credits Link: Realm667.com
* Super Shotgun Zombie by Rhoq & Aerial
Full Credits Link: Realm667.com
* Augmented Arachnotron by Jimmy & Zdude
Full Credits Link: Realm667.com
* Skull Tree by zrrion the insect
Full Credits Link: Realm667.com
* Hell Trees by Bloax
Full Credits Link: Realm667.com
* Baby Cacodemon by Yuraofthehairfan
Full Credits Link: Realm667.com
###SPECIAL THANKS###
+ JD-513 for allowing me to incorporate the Smooth Doom monster theme for QCDE and for many feedbacks and ideas.
+ Michaelis for coding workarounds for multiple death states.
+ TheMisterCat from the Zandronum Discord server for the tips to make actor relationships work.
**I hope I did not forget someone to include here, please let me know if I miss anyone.
Great thank you. I just wish there would be weaponpacks for QC doom as well with all the enemies packs.
there are some weapon skins for QCDE
I remember 1 Pack. Yes. What I'd Like to see is D4T weapons in QC Doom, or at least the supershotgun :)
yes there is. . I forgot the name but I'm not sure if it's compatible with the current version of QCDE.
Map name? (SCRSHOT)
Doom 2: Honte Remastered
I believe there is some kind of issue with the decorations being counted as enemies, which would lead to an impossible 100% kills in some cases, I think is the impaled zombie man, tho, I am not entirely certain, at least it happens while playing Hexen with the decorations, and I haven't experienced that with Hexen alone.
I'll take a look again.