Vanilla Stalker Overhaul is out!

The main intent of this modification is vanilla experience with overhauled graphics sounds, bug fixes and high attention to details. Changing some aspects of the game without flipping the gameplay upside down. This is simply an overhaul to vanilla gameplay that will allow you to experience this game as close as it was those 14 years ago and without trying to make the game tryhard-core or unfair toward the player in any other way.

Questions you might ask (FAQ):

Q: Why didn't i add "this" or "that"?
A: I either didn't like it or i didn't have enough knowledge on how to properly implement it.

Q: Is this mod compatible with "this"?
A: Assume it is not, the best case, it might be if you manually merge things up.

Q: Is this mod good for someone who never played the game before?
A: Yes, though i would still recommend to play unmodified game at least once.

Q: Why did you not change the npc models?
A: I find new npc models really confusing, i never liked new npcs in any mod that introduces new models for them. Sidorovich's model is exception as his model is still vanilla.

Q: Could you make "this" or change "that" or add "something"?
A: No, I am not taking any requests. Unless you are asking for a bug fix that was caused by me.

Q: Why the OWR3 l85 model was changed?
A: OWR's l85 model was broken, i had to replace it with one from SRAP, randomly the l85 would spawn with almost 8 thousand bullets in the mag. Additionally, it didn't have possibility to mount GL so that's why it was changed (and there is no other nice l85 model that i could find).

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Video preview:

Here is a quite long unscripted video of me playing the game with mod.

Features, changes, etc:

All praise the wall of text!

  • The most important change - L E S S - R A I N - As the atmosfear in autumn aurora 2 is configured to change XR3DA.exe to rain.exe i have brought up the original config file that aa2 weather was based on. It means it will not be so overwhelmingly rainy anymore.
  • Option to choose files for higher FOV and grass render distance (AA2)
  • Some item descriptions were changed by me.
  • Corrected AA2's Agroprom location minimap.
  • Full original Russian dubbing with english subtitles and closed captions.
  • Attaching suppressor no longer makes your weapon a bb gun.
  • Player armor ui icon fix - Armor icons have been fixed and no longer overlap each other in inventory menu.
  • Attention to sounds - i have modified many weapon sounds or replaced them, additionally disabled some annoying ambient sounds.
  • Unused weapons have been reimplemented to traders:
    Sidorovich: Toz-34 (After killing bandits at car park and talking to Wolf afterwards)
    Barman: Toz-34, hpsa (always)
    Skinflint: Storming sig550, SVD farshooter (low chance after Pavlik quest)
    Petrenko: Beretta (always)
    - "Always" means there is no quest requirement for trader to have the item in stock, that means the weapon has a chance of being sold by trader.
  • Mod for consumables was rebalanced by me, medkits are not that strong any more in terms of health restoring compared to vanilla values, but also are not so weak to barely restore health as it is originally in the mod, additionally food will restore health as it used to do in vanilla.
  • New ui icons (made by me) - • mp5, • mp5 sd, • mama's beads, • exoskeleton,
    • Kimber 1911 DW, • lr-300 sniper, • AN-94 sniper, • groza 5.45, • fort 15, • bandage.
  • Owr's icons were flipped (ocd kicked in) all the attachments positions were corrected for that as well, additionally, since OWR icons had big compression artefacts anything that wasn't a weapon icon was replaced.
  • There is front facing exo icon but you need swap it yourself as i like the rear facing icon i made more (all other armor icons are front facing).
  • Few weapons had their positions adjusted for FOV up to 83 - Using higher FOV than that is not recommended.
  • Better night vision, both "bad" and "good".
  • There are 2 technicians in the game that will fix your items (zrp's feature):
    - Screw - Freedom's technician that you can find on a scrap yard behind freedom's main quarters (you need to give him a bottle of vodka once to unlock his services) he is always accessible.
    - Ivantsov - Duty's technician that is located in front of the entrance to duty's main quarters (you can access him after unlocking the quest to reach brain scorcher).
    This is something to put an emphasis on preparations as i find it too convenient that any trader could repair your items (as it is in other repair mod).
  • AMK sleeping bag - zrp's feature. I am considering to use the aa2's sleeping mod but there is something that stops me from implementing it.
  • COP monolith soldiers audio - as in the SHOC monolith soldiers are voiced by the same voices as stalkers but pitch shifted i extracted COP voice lines. Additionally, as the COP sounds have only one variation (masked) i equalized all the sounds to make unmasked version as most of the monolith stalkers in SHOC are not wearing a mask.
  • Unique weapons will be slightly more unique now, some will have new models and sounds (some weapons will only have new sounds)
  • Unique weapons with new model:
    • Mp5 suppressed, • AN-94 sniper, • lr300 sniper, • Colt 1911 suppressed, • Groza 5.45,
    • Farshooter SVD, • Sig 550 sniper, • Aks-74u "spetsnaz", • Aks-74 "spetsnaz", • Fort 15.

Congratulations! You've made it to the end. Here is an invisible cookie as a reward. →( )←

1.0 Release this july

1.0 Release this july

News 3 comments

I have begun finalizing vanilla stalker overhaul, it will take me some time but you can expect it this July.

Credits

Credits

News

This article lists every mod or addon and software that was used in the process of creating Vanilla Stalker Overhaul.

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Vanilla Stalker Overhaul 1.0

Vanilla Stalker Overhaul 1.0

Full Version 33 comments

The final version of Vanilla S.T.A.L.K.E.R. Overhaul.

VSO 1.0 Micro patch

VSO 1.0 Micro patch

Patch 5 comments

Added missing files for new nvg effects and adjust agroprom map zrp way (added transparency for agroprom undergrounds), fixed issue with medkits when...

(Archive) VSO Early Access patch 1

(Archive) VSO Early Access patch 1

Patch 1 comment

This is an archive of early access patch you don't need this file. This is the first mini patch for Vanilla Stalker Overhaul. It fixes few issues that...

(Archive) VSO Early Access

(Archive) VSO Early Access

Demo

This Is an archive of early access Vanilla S.T.A.L.K.E.R. Overhaul mod you don't need this file.

Post comment Comments  (0 - 10 of 55)
P3droncio
P3droncio - - 48 comments

Does this mod work on the OGSR engine?

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Guest
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Guest
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ernestin1
ernestin1 - - 264 comments

Hello, think you could make the LR300 as a standalone weapon to replace the OWR LR300? (Which is not really a lr300)

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jiso
jiso - - 15 comments

Like he said in the description, he's not taking requests...

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Guest
Guest - - 689,980 comments

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BioX853
BioX853 - - 52 comments

Hi Kardiofatim, may I inquire as to whether it is within your capabilities to create a patch for VSO with these three mods which are Moddb.com and/or Moddb.com? Additionally and finally, this Moddb.com as well?

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preguest
preguest - - 39 comments

Mr. Kardiofatim troubling you yet again, I would really like to change the alife "switch_distance" to a higher value but the "alife.ltx" file is missing in "gamedata\configs\". There is a file "alife.ltx.original" in the "config\optional" folder, changing the settings there shouldnt work, right? I also did try the "modifier.exe" in the "gamedata" folder but it says an error of not finding any alife.ltx file. I suppose VSO uses the games alife settings contained in the alife.ltx file in the gamedata.db files, right? Would using the STALKER Extractor tool and make changes to alife.ltx after that, would that work? Or is there another way?
Thank you.

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Kardiofatim Creator
Kardiofatim - - 66 comments

There are two things you can do:
1. Open modifier.exe → Select second to last option (tweaks.cfg) → select *install alife.ltx* → select "copy alife.ltx.original to alife.ltx" → apply → open it and modify to desired distance → save | This should instal ZRP's alife.ltx file from the optional folder.
2. Extract original alife.ltx from the game using database extractor → paste it into proper directory → open it and modify to desired distance → save|

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preguest
preguest - - 39 comments

Thank you so much. May I ask if you play with the default alife settings or do you tweak it a bit? Do you have a setting for less stutter, I do have an i7 12700F if that helps with the settings...
Also, do you think increasing alife switch_distance to say 400 would mess with quests like "Protect the Border" battle in Army Warehouse" etc? Would you be willing to recommend a safe switch_distance amount please?
If the above is too much please ignore the post.
:-)

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Kardiofatim Creator
Kardiofatim - - 66 comments

I've never played shoc on modified a life switch, if you want a safe value just keep it as it is or maybe don’t go over 300 meters, stuttering is problem related to the old game engine and how it loads up equipment of the npc’s and items in the stashes, the only performance boost i could offer to you would be that 4GB patcher, just patch the XR_3DA.exe located at bin folder with it, a noticeable stutter will happen every time when entering a switch distance of a crate filled with high amount of loot no matter what and the npc related stutters shouldn't be as bad like for example in Misery mod. And high a life switch will most likely cause quest related issues however i don't know if quests are triggered by being in the distance of the switch or a specified map location triggers.

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preguest
preguest - - 39 comments

Thanks for the detailed post.

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