Vanilla Stalker Overhaul is out!

The main intent of this modification is vanilla experience with overhauled graphics sounds, bug fixes and high attention to details. Changing some aspects of the game without flipping the gameplay upside down. This is simply an overhaul to vanilla gameplay that will allow you to experience this game as close as it was those 14 years ago and without trying to make the game tryhard-core or unfair toward the player in any other way.

Questions you might ask (FAQ):

Q: Why didn't i add "this" or "that"?
A: I either didn't like it or i didn't have enough knowledge on how to properly implement it.

Q: Is this mod compatible with "this"?
A: Assume it is not, the best case, it might be if you manually merge things up.

Q: Is this mod good for someone who never played the game before?
A: Yes, though i would still recommend to play unmodified game at least once.

Q: Why did you not change the npc models?
A: I find new npc models really confusing, i never liked new npcs in any mod that introduces new models for them. Sidorovich's model is exception as his model is still vanilla.

Q: Could you make "this" or change "that" or add "something"?
A: No, I am not taking any requests. Unless you are asking for a bug fix that was caused by me.

Q: Why the OWR3 l85 model was changed?
A: OWR's l85 model was broken, i had to replace it with one from SRAP, randomly the l85 would spawn with almost 8 thousand bullets in the mag. Additionally, it didn't have possibility to mount GL so that's why it was changed (and there is no other nice l85 model that i could find).

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Video preview:

Here is a quite long unscripted video of me playing the game with mod.

Features, changes, etc:

All praise the wall of text!

  • The most important change - L E S S - R A I N - As the atmosfear in autumn aurora 2 is configured to change XR3DA.exe to rain.exe i have brought up the original config file that aa2 weather was based on. It means it will not be so overwhelmingly rainy anymore.
  • Option to choose files for higher FOV and grass render distance (AA2)
  • Some item descriptions were changed by me.
  • Corrected AA2's Agroprom location minimap.
  • Full original Russian dubbing with english subtitles and closed captions.
  • Attaching suppressor no longer makes your weapon a bb gun.
  • Player armor ui icon fix - Armor icons have been fixed and no longer overlap each other in inventory menu.
  • Attention to sounds - i have modified many weapon sounds or replaced them, additionally disabled some annoying ambient sounds.
  • Unused weapons have been reimplemented to traders:
    Sidorovich: Toz-34 (After killing bandits at car park and talking to Wolf afterwards)
    Barman: Toz-34, hpsa (always)
    Skinflint: Storming sig550, SVD farshooter (low chance after Pavlik quest)
    Petrenko: Beretta (always)
    - "Always" means there is no quest requirement for trader to have the item in stock, that means the weapon has a chance of being sold by trader.
  • Mod for consumables was rebalanced by me, medkits are not that strong any more in terms of health restoring compared to vanilla values, but also are not so weak to barely restore health as it is originally in the mod, additionally food will restore health as it used to do in vanilla.
  • New ui icons (made by me) - • mp5, • mp5 sd, • mama's beads, • exoskeleton,
    • Kimber 1911 DW, • lr-300 sniper, • AN-94 sniper, • groza 5.45, • fort 15, • bandage.
  • Owr's icons were flipped (ocd kicked in) all the attachments positions were corrected for that as well, additionally, since OWR icons had big compression artefacts anything that wasn't a weapon icon was replaced.
  • There is front facing exo icon but you need swap it yourself as i like the rear facing icon i made more (all other armor icons are front facing).
  • Few weapons had their positions adjusted for FOV up to 83 - Using higher FOV than that is not recommended.
  • Better night vision, both "bad" and "good".
  • There are 2 technicians in the game that will fix your items (zrp's feature):
    - Screw - Freedom's technician that you can find on a scrap yard behind freedom's main quarters (you need to give him a bottle of vodka once to unlock his services) he is always accessible.
    - Ivantsov - Duty's technician that is located in front of the entrance to duty's main quarters (you can access him after unlocking the quest to reach brain scorcher).
    This is something to put an emphasis on preparations as i find it too convenient that any trader could repair your items (as it is in other repair mod).
  • AMK sleeping bag - zrp's feature. I am considering to use the aa2's sleeping mod but there is something that stops me from implementing it.
  • COP monolith soldiers audio - as in the SHOC monolith soldiers are voiced by the same voices as stalkers but pitch shifted i extracted COP voice lines. Additionally, as the COP sounds have only one variation (masked) i equalized all the sounds to make unmasked version as most of the monolith stalkers in SHOC are not wearing a mask.
  • Unique weapons will be slightly more unique now, some will have new models and sounds (some weapons will only have new sounds)
  • Unique weapons with new model:
    • Mp5 suppressed, • AN-94 sniper, • lr300 sniper, • Colt 1911 suppressed, • Groza 5.45,
    • Farshooter SVD, • Sig 550 sniper, • Aks-74u "spetsnaz", • Aks-74 "spetsnaz", • Fort 15.

Congratulations! You've made it to the end. Here is an invisible cookie as a reward. →( )←

1.0 Release this july

1.0 Release this july

News 3 comments

I have begun finalizing vanilla stalker overhaul, it will take me some time but you can expect it this July.

Credits

Credits

News

This article lists every mod or addon and software that was used in the process of creating Vanilla Stalker Overhaul.

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Vanilla Stalker Overhaul 1.0

Vanilla Stalker Overhaul 1.0

Full Version 33 comments

The final version of Vanilla S.T.A.L.K.E.R. Overhaul.

VSO 1.0 Micro patch

VSO 1.0 Micro patch

Patch 2 comments

Added missing files for new nvg effects and adjust agroprom map zrp way (added transparency for agroprom undergrounds), fixed issue with medkits when...

(Archive) VSO Early Access patch 1

(Archive) VSO Early Access patch 1

Patch 1 comment

This is an archive of early access patch you don't need this file. This is the first mini patch for Vanilla Stalker Overhaul. It fixes few issues that...

(Archive) VSO Early Access

(Archive) VSO Early Access

Demo

This Is an archive of early access Vanilla S.T.A.L.K.E.R. Overhaul mod you don't need this file.

Comments  (0 - 10 of 36)
Guest
Guest

how do i install the optional files

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Kardiofatim Creator
Kardiofatim

Most of the files there is obsolete, but you install them the same way as other files with that difference that they have to be placed inside game folder after choosing all the main files and installing them first. So just copy paste and overwrite.

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lLexian
lLexian

The optional static light mod caused me issues upon entering Chernobyl NPP. Textures were completely corrupted. Replacing levels folder from main mod source folder was my fix. I'm not exactly sure what went wrong.

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Kardiofatim Creator
Kardiofatim

I did experience absolute texture madness once, on other location, after loading the game again it fixed itself, did you happen to take any screenshots? Did the textures look like "pacman kill screen"? Like did it had numbers and letters all over the place? Or was it something else?

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marpom
marpom

STALKER always fun to play. Once you have found your way and know how to play and what to do with this mod you can now dive even deeper into the zone by using whole new larger maps, new and different locations and quests. If you love Stalker mods, find your route all over again than you should for sure try LOST ALPHA latest version.

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Oxusman
Oxusman

I have a few questions;

Does this change gunplay to be a bit more deadly and less bullet spongey?

Is their a way to remove the russian (ukrainian?) dubbing and revert back to english voices?

Does it have ZRP's unique autosave feature (ctrl+S)?

Sorry for all the questions but this mod of yours really does look interesting.

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Kardiofatim Creator
Kardiofatim

1. Yes but that is an optional file that needs to be installed after the main files.

2. Getting old dubbing back - You need to remove everything from "characters voice" beside human_01/monolith, human_02/monolith, human_03/monolith from gamefolder/gamedata/sounds. There is one drawback with this that you need to download manually the addon for expanding the vanilla guitar tracks (link in the credits) unless you don't really want guitar tracks from cop to be in shoc.

3. "ctrl+s"? I don't know anything about that unless you means "esc+s" then yest it is working.

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Oxusman
Oxusman

Oh yeah, esc+s, my bad.

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StalkerKemal
StalkerKemal

I clıck optıons game close and not a error log ı choıse dıffucult and game close hılself and not a crash log HELP
and ı use steam version

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Kardiofatim Creator
Kardiofatim

Are you sure you are running English version of the game? Your comment seem to have unusual characters, it might be problem caused by fonts.
1. Make sure you use English version of the game, if it is not in English change the language.
2. If that doesn't help try removing every file that starts with "ui_font" (16 files) in gamefolder/gamedata/textures/ui

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