Project Valkyrie is a multiplayer first person shooter developed for the Source Engine. Players suit up in the Valkyrie suit, equipped with a powerful arm cannon integrated into the suit and the ability to morph into a sphere for faster mobility and different attack capabilities. Previously titled Three Month Mod, it was thus named for the amount of time it had taken us on the project. Three months from conception to release. Everything was done simultaneously, from pre-production concepts, to code, to mapping. Unfortunately, due to a delay with the public release of the Orange Box SDK (we couldn't release without it, even though we were already Orange Box!) our initial release had been delayed.

Report RSS Three Month Mod - A Delay and a Name Change

Three Month Mod gets a name change, explains the delay, shares some media, and is on the lookout for new talent!

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The folks at Valve
have been kind enough to allow us to begin porting our mod to Source 2007. Unfortunately, the SDK is not out in it's entirety, which means we will need to delay our release to coincide with the SDK.

Thus, we are no longer the Three Month Mod, but what better time to announce our name change? We will be releasing under the name Project Valkyrie.

Jordan Ratzlaff has been hard at work on our new logo as well as finalizing the Valkyrie suit design:



In other news, we are looking for a couple Texture Artists and Modelers to add to our team for Project Valkyrie and future projects. Interested individuals should email us with samples of their work.

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ambershee
ambershee - - 865 comments

Sounds like you're nearly there.

Got to love Source's compulsory and game breaking SDK updates ;)

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Zanboo Author
Zanboo - - 51 comments

We could release on older Source with no issue, but Valve let us go ahead and port to the new SDK, which is pretty cool. We should be able to release the day of, or day after, the SDK is released.

First released mod on Orange Box, right? :)

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omegamaelstrom Creator
omegamaelstrom - - 150 comments

lol, I just noticed what Zanboo said here..

While we could.. I would have to redo a whole bunch of things for that to happen and I haven't updated the old source tree with any of the bug fixes or newer features in a long time. Plus, I like the Orange Box features like the avatar and particle stuff ;)

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TKAzA
TKAzA - - 3,154 comments

Got to hate the ironies of working with source.

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weroper.GX
weroper.GX - - 50 comments

Best thing on delay - it can only get better.

Good luck furthermore.

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Hunt77
Hunt77 - - 240 comments

Coolish, this project is interesting.

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Tolkienfanatic
Tolkienfanatic - - 70 comments

Hehe, I'm looking forward to this one so much I'm willing to forget the delay :p

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Hanzie
Hanzie - - 208 comments

Love the artwork :)

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Varsity
Varsity - - 1,044 comments

Absolutely any name is better than "Project: XYZ". :(

At least it'll still play the same!

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sbnewsom
sbnewsom - - 656 comments

Awesome project. Funny how people blame source when at least its the only engine that is practically constantly updated. Unlike other engines that may have a problem and only get fixed in a year or so.

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ambershee
ambershee - - 865 comments

That's not true - for example Unreal is updated monthly behind the scenes. you just don't see it.

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Zanboo Author
Zanboo - - 51 comments

I'm actually incredibly glad we didn't go through with the UT3 mod... the community so far is. . . lacking
Archive.gamespy.com

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ambershee
ambershee - - 865 comments

The GameSpy website is hardly the place to go for information.

Besides, it's only been out in Europe for a few hours, and isn't out in many other places yet. There are already several released maps and mutators, despite that.

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Zanboo Author
Zanboo - - 51 comments

Just to clarify here, gamespy *is* running the UT3 server browser, and I have a copy of the game. The servers are pretty much empty right now, even though the game is decent.

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Varsity
Varsity - - 1,044 comments

...so how does it help anyone?

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ambershee
ambershee - - 865 comments

It helps the developers. The modders don't need to know, because the updates don't break their stuff =p

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omegamaelstrom Creator
omegamaelstrom - - 150 comments

Except when there is a case when this is true ;) It's not exactly anyones "fault" it was just bad timing. 3MM/TVP is 100% ported to Orange Box. Our test versions run off of TF2, but with that said.. we're not releasing a public version requiring TF2, especially when the complete SDK isn't out.

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Masterfulplayer
Masterfulplayer - - 65 comments

So what does this mean?how much longer will it take?Cheers, the mod looks nice.

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Masterfulplayer
Masterfulplayer - - 65 comments

Also will it be like tf2 with the score showing the picture next to it and stuff?cause that would be cool :)

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Lone_Hail
Lone_Hail - - 20 comments

Is the goal of Project: Valkyrie still to complete the mod in 3 months or whatever time is left?

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Zanboo Author
Zanboo - - 51 comments

We're still going to finish on time, but we can't release until the SDK update. We will have all the cool features of Source 2007, motion blur, Community support, etc.

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Wraiyth
Wraiyth - - 483 comments

Its not too hard to port to the OB engine and use the custom content and DLLs, one of my mates had an OB mod running a day after it was released. The problem for most mods is because have alot of code, they can't port yet (and its not worth it because mappers lose custom entities and **** like that). Being the first to port to OB isn't a great feat really

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omegamaelstrom Creator
omegamaelstrom - - 150 comments

By being the first OB mod, that literally means the first OB mod utilizing the source. We're already completely 100% ported. Particle System, Avatar/Community stuff, the motion blur, everything.

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