Project Valkyrie is a multiplayer first person shooter developed for the Source Engine. Players suit up in the Valkyrie suit, equipped with a powerful arm cannon integrated into the suit and the ability to morph into a sphere for faster mobility and different attack capabilities. Previously titled Three Month Mod, it was thus named for the amount of time it had taken us on the project. Three months from conception to release. Everything was done simultaneously, from pre-production concepts, to code, to mapping. Unfortunately, due to a delay with the public release of the Orange Box SDK (we couldn't release without it, even though we were already Orange Box!) our initial release had been delayed.

Report article RSS Feed Three Month Mod - A Delay and a Name Change

Three Month Mod gets a name change, explains the delay, shares some media, and is on the lookout for new talent!

Posted by Zanboo on Nov 22nd, 2007

The folks at Valve
have been kind enough to allow us to begin porting our mod to Source 2007. Unfortunately, the SDK is not out in it's entirety, which means we will need to delay our release to coincide with the SDK.

Thus, we are no longer the Three Month Mod, but what better time to announce our name change? We will be releasing under the name Project Valkyrie.

Jordan Ratzlaff has been hard at work on our new logo as well as finalizing the Valkyrie suit design:

In other news, we are looking for a couple Texture Artists and Modelers to add to our team for Project Valkyrie and future projects. Interested individuals should email us with samples of their work.

Post comment Comments
ambershee Nov 22 2007, 5:15am says:

Sounds like you're nearly there.

Got to love Source's compulsory and game breaking SDK updates ;)

+1 vote     reply to comment
Zanboo Author
Zanboo Nov 22 2007, 9:28am replied:

We could release on older Source with no issue, but Valve let us go ahead and port to the new SDK, which is pretty cool. We should be able to release the day of, or day after, the SDK is released.

First released mod on Orange Box, right? :)

+1 vote   reply to comment
omegamaelstrom Creator
omegamaelstrom Nov 23 2007, 12:34pm replied:

lol, I just noticed what Zanboo said here..

While we could.. I would have to redo a whole bunch of things for that to happen and I haven't updated the old source tree with any of the bug fixes or newer features in a long time. Plus, I like the Orange Box features like the avatar and particle stuff ;)

+1 vote   reply to comment
TKAzA Staff
TKAzA Nov 22 2007, 5:52am says:

Got to hate the ironies of working with source.

+1 vote   reply to comment
weroper.GX Nov 22 2007, 6:37am says:

Best thing on delay - it can only get better.

Good luck furthermore.

+1 vote     reply to comment
Hunt77 Nov 22 2007, 8:02am says:

Coolish, this project is interesting.

+1 vote     reply to comment
Tolkienfanatic Nov 22 2007, 9:41am says:

Hehe, I'm looking forward to this one so much I'm willing to forget the delay :p

+2 votes     reply to comment
Hanzie Nov 22 2007, 2:15pm says:

Love the artwork :)

+3 votes     reply to comment
Varsity Nov 22 2007, 2:59pm says:

Absolutely any name is better than "Project: XYZ". :(

At least it'll still play the same!

+1 vote     reply to comment
sbnewsom Nov 22 2007, 5:56pm says:

Awesome project. Funny how people blame source when at least its the only engine that is practically constantly updated. Unlike other engines that may have a problem and only get fixed in a year or so.

+1 vote     reply to comment
ambershee Nov 22 2007, 6:21pm replied:

That's not true - for example Unreal is updated monthly behind the scenes. you just don't see it.

+1 vote     reply to comment
Zanboo Author
Zanboo Nov 22 2007, 9:46pm replied:

I'm actually incredibly glad we didn't go through with the UT3 mod... the community so far is. . . lacking

+1 vote   reply to comment
ambershee Nov 23 2007, 4:35am replied:

The GameSpy website is hardly the place to go for information.

Besides, it's only been out in Europe for a few hours, and isn't out in many other places yet. There are already several released maps and mutators, despite that.

+1 vote     reply to comment
Zanboo Author
Zanboo Nov 23 2007, 9:52pm replied:

Just to clarify here, gamespy *is* running the UT3 server browser, and I have a copy of the game. The servers are pretty much empty right now, even though the game is decent.

+1 vote   reply to comment
Varsity Nov 23 2007, 4:16am replied: how does it help anyone?

+1 vote     reply to comment
ambershee Nov 23 2007, 4:36am replied:

It helps the developers. The modders don't need to know, because the updates don't break their stuff =p

+1 vote     reply to comment
omegamaelstrom Creator
omegamaelstrom Nov 22 2007, 6:58pm replied:

Except when there is a case when this is true ;) It's not exactly anyones "fault" it was just bad timing. 3MM/TVP is 100% ported to Orange Box. Our test versions run off of TF2, but with that said.. we're not releasing a public version requiring TF2, especially when the complete SDK isn't out.

+1 vote   reply to comment
Masterfulplayer Nov 22 2007, 7:59pm says:

So what does this mean?how much longer will it take?Cheers, the mod looks nice.

+1 vote     reply to comment
Masterfulplayer Nov 22 2007, 9:04pm replied:

Also will it be like tf2 with the score showing the picture next to it and stuff?cause that would be cool :)

+2 votes     reply to comment
Lone_Hail Nov 22 2007, 8:11pm says:

Is the goal of Project: Valkyrie still to complete the mod in 3 months or whatever time is left?

+1 vote     reply to comment
Zanboo Author
Zanboo Nov 22 2007, 9:47pm replied:

We're still going to finish on time, but we can't release until the SDK update. We will have all the cool features of Source 2007, motion blur, Community support, etc.

+2 votes   reply to comment
antihax Nov 23 2007, 12:32am says:

blew your originality out of the water. this better be worth the wait.
ah well. im done raging. hopefully you can release a stable mod on S2K7.
i'm looking forward to it, but it would have been nice for 3 month mod to be a 3 month mod.

+1 vote     reply to comment
Zanboo Author
Zanboo Nov 23 2007, 12:35am replied:

Just because it's not on your hard drive doesn't mean we aren't hitting our mark. ;)

We're the first (and only, I believe) mod ported to Orange Box, with all it's sexy features.

+2 votes   reply to comment
Wraiyth Nov 23 2007, 6:21pm says:

Its not too hard to port to the OB engine and use the custom content and DLLs, one of my mates had an OB mod running a day after it was released. The problem for most mods is because have alot of code, they can't port yet (and its not worth it because mappers lose custom entities and **** like that). Being the first to port to OB isn't a great feat really

+1 vote     reply to comment
omegamaelstrom Creator
omegamaelstrom Nov 23 2007, 6:54pm replied:

By being the first OB mod, that literally means the first OB mod utilizing the source. We're already completely 100% ported. Particle System, Avatar/Community stuff, the motion blur, everything.

+1 vote   reply to comment
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