Welcome to Project Reality: Battlefield 2 (aka PR:BF2), a modification for the retail Battlefield 2 multi-player PC game. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation. Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have for example also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre. Since EA and DICE no longer support Battlefield 2 and is no longer being played online, the Project Reality team made PR:BF2 a standalone game. No longer is a installation of Battlefield 2 required and we have implemented our own online account system for online play.

Report RSS Project Reality v0.91 Patch Released!

The award winning Project Reality Studios and Black Sand Studio teams are proud to announce the official release of Project Reality v0.91 Patch! Over the past two months, we have been tediously combing through Project Reality v0.9, addressing any major issues and bugs which were introduced upon its release. With the help of our dedicated tester team and continued feedback from you, the community, multiple tweaks and alterations were performed that have greatly improved the overall game play.

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The award winning Project Reality Studios and Black Sand Studio teams are proud to announce the official release of Project Reality v0.91 Patch!

Over the past two months, we have been tediously combing through Project Reality v0.9, addressing any major issues and bugs which were introduced upon its release. With the help of our dedicated tester team and continued feedback from you, the community, multiple tweaks and alterations were performed that have greatly improved the overall game play and stability of the mod.

For those who preloaded the PR v0.91 release, the password required to unlock the installer is now avaliable and listed below. You can also obtain it on the official password page. Also, thanks to several direct link providers, there are several mirrors available to download the un-passworded version of Project Reality v0.91. You can also download via torrent, but you will still need to enter the password in order to install. You can find all of the download links here:


Project Reality v0.91 Preload Password:

IjkBAXEKVCT0t3Owu4y2Svqe78Mp5WZsUQYRNmdH6zJG9arcLo

If you already have Project Reality v0.9 installed, you only need to download the PR v0.9 to v0.91 Patch. If you do not have Project Reality v0.9 installed, or you have an older version than v0.9, you will need to download Project Reality v0.91 Full, which is split into two separate parts, "Part 1 of 2" and "Part 2 of 2". You will need to download and install both in order to play PR v0.91. The installer will remove any previous versions of Project Reality automatically.

Fixes and Changes

Project Reality v0.91 is primarily a "bug fix" release to correct issues which were introduced with the Project Reality v0.9 release. In this new patch, we have strived to fix and tweak as many aspects of the game as possible to creating the most realistic, team oriented, online gaming experience available on the PC. Here is a brief overview of the major fixes made:

  • Fixed TOW/HJ8 crash for some people when entering.
  • Fixed Leopard 2A6 and Merkava HUDs having several graphic issues.
  • Fixed IDF using english voices in some maps.
  • Fixed spectator camera vehicle (prbot) crashing dedicated servers.
  • Enemies close to mapper placed rally points will expire them.
  • Forward Outposts can't be deployed too close to the edge of the map.
  • Lowered maximum number of TOWs per team from 3 to 2.
  • Medic kit requires 2 players in the squad to be requestable, instead of 4.
  • Rally Points rearm automatically 10 min after expiring. Skirmish gamemode it's still 2 min.
  • Updated various maps to help with performance issues.
  • Updated Deployable MG nests to have 4x zoom.
  • Losing a Forward Outpost will add a slow ticket bleed to the team on CnC.
  • The team has 5 min to rebuild a destroyed Forward Outpost before the bleed starts on CnC.
  • Forward Outposts must be deployed closer to the center of the map to inflict higher ticket bleed on the enemy on CnC.
  • Decreased tickets from 300 to 200 on Vehicle Warfare.

For a complete, comprehensive list of all the changes and tweaks made in PR v0.91, please view the following forum thread:



Project Reality Mod Support

If you encounter any problems while installing and/or playing PR, please check out the Project Reality Mod Support forum. If your problem has not already been posted by someone else, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can’t do anything if you don’t ask first!

Project Reality v0.91 Server Files

If you currently host a Project Reality game server, you would have received the server files for Project Reality v0.91 via the Server Admin CP already. If you are interested in hosting a new Project Reality server, please follow the link below to apply for a server license.

As always, the Project Reality Studios team would like to thank all of the supporting Battlefield 2 mod websites, server providers, and of course our dedicated community for all of their hard work and continued support. In particular, we want to extend a special thanks to the team over at Mod DB. They have been a huge help to Project Reality over the years and provide great support to not only PR, but the entire modding community. Your guys contributions and hard work have not gone unnoticed and are greatly appreciated!

Last, but certainly not least, we would like to thank Alpha Networks for providing critical test, build and Mumble servers. Project Reality would not be possible without their support.

We hope everyone enjoys Project Reality v0.91! See you on the battlefield!

Comments
m82sniper
m82sniper

Good stuff, downloading slowly.. See you all on the battlefield. :)

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Karriz
Karriz

Already downloaded the patch, now I just have to finish downloading v 0.9.
It has taken forever, but I know it is worth it.

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Anthony817
Anthony817

Guess I should try to get back into this, been like I year since I played....

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Angerfist219
Angerfist219

I play this when I need a break from ArmA 2. Not as comprehensive in my opinion but one hell of mod which does exactly what it aims for.

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Snazz
Snazz

Comprehensive?

I imagine you're looking forward to PR:ArmA.

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Drag0
Drag0

Too bad all PR mods lag more as they advance and no one focuses on optimizing... I wont even bother downloading this one, cause i know it will lag my pc to hell. Maybe ill get this one when i have new machine. Good work anyway.

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Daishi2442
Daishi2442

you do realize that part of this patch is optimization, right?

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Drag0
Drag0

Nope... Because it doesnt say so in description.

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Snazz
Snazz

No one focuses on optimizing? You're talking **** and you know it.

You obviously have no clue what this update is about either.

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Drag0
Drag0

Well i red what this update is going to change/fix and blow me if im wrong but i dont think that theres any word that mentions optimizing...

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Snazz
Snazz

Fixing issues is the primary purpose of the patch, which includes the performance issues that have occurred since 0.9. They've reduced view distances and draw distances for objects such as player kit geometry for example.

They did not specifically mention the word 'optimizing' in their news post but it is part of the process of resolving performance problems.

An example: Realitymod.com

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Snazz
Snazz

In hindsight my language was excessive, it just annoyed me that you disregarded the work the developers have done to try and resolve the performance issues.

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BunsenTurner
BunsenTurner

Looking awesome, see you on the front lines :]

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Packer
Packer

Ah nice the medic kit only needs 2 people now, before my friend had to wait until the squad filled up to be able to get his kit.

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Spenzerr
Spenzerr

sweet!!

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Gotomtom
Gotomtom

Well i command my forces prefferably on games like Hearts of Iron, so i like reality, i'm going to give this mod a good try :) Lets see that learning curve :O

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EaglesNestOne
EaglesNestOne

I just reformatted and have it installed again. PR is the most team-based game I know and I'd like to extend massive props to the developers because of that. However, nobody is ever commander because being in a squad is so fun! xD

Regards to all,
EaglesNestOne

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