Project Crypt has majorly advanced with it's campaign, retexturing the first level with new custom assets and now having 5 immersive and interesting levels. We plan to do FAR more than that, but it's already quite lengthy. Sounds for weapons have also been redone, and they sound much nicer and cleaner now.
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Here are some screenshots:
Gameplay video for those who are not satisified with Screenshots
We hope you enjoy
Large Hard 2019
Still confused as to what type of game this is, what the end goal is but it doesn't look too bad. I'd probably change the music for the boss fight to something more akin to Silent Hill. If you're going for a L4D type approach you need to get more zombies on screen for sure.
Why do we have to be like the other games? We're making something of our own type