Portal: Reverb. In Portal: Reverb, you play as the first Test Subject in the ASHPD Testing Sequence after GLaDOS' little accident with the Enrichment Center on that fateful Bring Your Daughter to Work Day. Approximately one year has passed, and surviving workers have returned to the Laboratory, to find GLaDOS shut down due to the early installing of the Morality Core.* Eager to get back to work, and refill their databases with information on the Portal Device, they hire an untrained employee, Paul, to run your test. Inexperienced with the Aperture Laboratories' console, the test never goes as expected. About half-way through your test, GLaDOS is fully repaired, and is put back online. In many ways, the initial test went well, until the effects of a certain other facility researching Portal technologies causes a catastrophic event of epic proportions.

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Reverb - Oops
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madcat1030 Author
madcat1030 - - 245 comments

Its been corrected. I use this as a learning experience. Somewhere in the ball launcher's options was a "number of balls to spawn," and it was on three. So three balls were launched simultaneously, and only one would be caught. Changed that number to 1, and, voila, semi-perfect.

Now to figure out why the heck the glowy-ring-particle-effect isn't working around the catcher.

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madcat1030 Author
madcat1030 - - 245 comments

By the way, the glowy-ring-particle-effect sprite (physring) didn't work because just clicking it didn't put the file-extention type, which is for somereason required (.vmt or .vmf, can't remember which, its not up right now).

physring didn't work, but physring.vmt (or .vmf, whichever) worked.

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AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

Keep this one level as a chamber where the High-Energy Sphere Absorbing Mechanism has malfunctioned and the test-chamber was modified to compensate and thus you have to solve an even harder... and much more dangerous... test

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OLD SHOT

Yay for reckless endangering. I accidentaly messed up somewhere in the creation of this ball launcher-catcher group. For some reason, the ball gets knocked away from the catcher right as it approaches, then bounces against the launcher, then midair, it splits into three! One of them eventually triggers the catcher, though, so two balls remain bouncing around forever. If I can fix it so the catcher works correctly, and the ball still splits, I'll leave it.