Portal: Reverb. In Portal: Reverb, you play as the first Test Subject in the ASHPD Testing Sequence after GLaDOS' little accident with the Enrichment Center on that fateful Bring Your Daughter to Work Day. Approximately one year has passed, and surviving workers have returned to the Laboratory, to find GLaDOS shut down due to the early installing of the Morality Core.* Eager to get back to work, and refill their databases with information on the Portal Device, they hire an untrained employee, Paul, to run your test. Inexperienced with the Aperture Laboratories' console, the test never goes as expected. About half-way through your test, GLaDOS is fully repaired, and is put back online. In many ways, the initial test went well, until the effects of a certain other facility researching Portal technologies causes a catastrophic event of epic proportions.

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sappy_nirv_bg
sappy_nirv_bg - - 210 comments

Looks OK, certainly better than the previous iteration.

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kaipol
kaipol - - 220 comments

the wall light's seem to bright to me.

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That's probably as final as that chamber's getting. I forgot, once more, to turn off the portal-generator's shadows... I might add a soft blue-white light to the two square doors to make them less dark. A revision ago, they were perfectly lit, but now they seem to have been shadowed by adding more lights. The physical properties of light don't always apply in Aperture Labs, it would seem. Probably won't be another vid until I finish the entire first map, and who knows... I might just release that for some critique on my mapping.

Updated the video with the modular walkway in motion. Showed it to some others on my floor, and they all thought it looked important.