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Containing a similar plot with the original quake. This mappack is basically a homage to some of my favorite games, such as quake (as mentioned above, Doom 3, and some bits of Silent Hill.

I've uploaded a small demo, so you can get a feel of what this mod will be like.

models borrowed from the following mods:

afraid of monsters (original & directors cut)

Opposing Force redux

Survive in Catacombs part 1

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Updated Demo

Updated Demo

Demo 1 comment

an update version of my horror mod demo updates: intro map - updated with some props and small details added. The sticking elevator issue has been resolved...

PHC nightmare pack (demo)

PHC nightmare pack (demo)

Demo 2 comments

a short demo for my horror mappack, just to give a feel of what the mod will be like

Post comment Comments  (0 - 10 of 11)
Id5236
Id5236 - - 199 comments

looks bad to me too :>

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TheUnbeholden
TheUnbeholden - - 3,608 comments

Can you edit the name of this mod... to just: The Nightmare Map pack

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MisterDeath
MisterDeath - - 234 comments

looks bad :c

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poisonheadcrab Creator
poisonheadcrab - - 912 comments

You need to be more specific than that. I need to know whats bad so I can improve.

Reply Good karma+4 votes
23-down
23-down - - 3,558 comments

Judging by the pictures I think "MisterDeath:" means that the rooms are

A. To dark.
B. To empty.
C. To boxy.

These are your biggest weakpoints. But I know you can do better just by thinking on your Xen maps for Blackops so keep working on it there's still a long way to go. :)

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23-down
23-down - - 3,558 comments

What happend to your Blackop mod I would rather see that getting continued on. As for this demo here only 1 map 250mb no sorry. I'll wait for the final version good luck. :)

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poisonheadcrab Creator
poisonheadcrab - - 912 comments

I haven't neglected the Black ops mod, I'll work on that too.

Reply Good karma+1 vote
FlippedOutKyrii
FlippedOutKyrii - - 3,505 comments

The maps are very bare and the use of blood is quite excessive. Try to spice up the maps with objects and props that you think would fit in with the environment , and tone down the use of blood :)

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poisonheadcrab Creator
poisonheadcrab - - 912 comments

I have updated it recently with sum props, like a couple of soda machines and trash cans. Not sure what else can go in those corridors at the start. And did you have any issues with the elevators? I keep getting stuck in the damn things and I can't seem to find a fix for that.

Reply Good karma+1 vote
FlippedOutKyrii
FlippedOutKyrii - - 3,505 comments

That is a goldsource bug, it happens in countless mods, although I'm not entirely sure as to why. I think it occurs more often if the elevator goes through a map change, the level may rise above the players feet during loading so they get stuck in the floor. The best counter-measure is to simply jump before the elevator hits the ground-floor or changes maps.

Either that, or noclip your way out of trouble :)

But for developers, they should avoid map-changes in elevators while they are in motion, the level should load once the elevator has reach the designated floor and stops moving.

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poisonheadcrab Creator
poisonheadcrab - - 912 comments

I could use elevators in a different fashion. Like how they were used in the mod Black Ops, where u heard the sound and the screen faded in and out of different areas, to create the illusion that it's moving.

Reply Good karma+1 vote
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