Mechnexus: Projection of Force
Realistic SimThe Story so far It is the dawn of the 24th Century, and Humanity stands on the brink of a new era. With the advent of faster than light travel, the past...
Point of Contact (POC) aims to be a small scale infantry squad simulation. By depicting real world ballistics and firearm performance, realistic player speeds and a penalization for death; POC seeks to remove the arcade elements from in-game and provide immersive engagements where the player has a vested interest in his avatar and his teammates.
Weapons System Elements
-REAL ballistics suite, penetration, and damage effects
-realistic blast/shrapnel behaviour
-near miss/supression/explosion on screen effects
-weapon stoppages
-Modular equipment and weapon addons (you pick your vest and that impacts the hardware you can carry etc)
-off map air and artillery provision
Player System Elements
-Stamina system
-Arm unsupported fatigue
-Body part specific damage
-Healing/Bandaging?
Game Play Elements
-Several Game Modes
-Large Weapon Inventory (Possibly speak with arms manufacturers about copyright/authenticity etc.)
-reward the use of proper tactical strategy.
-teamplay/leadership incentives
-modularity to make adding new features easy, possibly allow user created addons to be submitted and possibly added Involving the community.
Stay tuned for changes and promo releases.
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Hey I wish to join in as a coder. How do I go abt doing that ?
Thanx
seems like another modern shooter and whats with the start screen i though this was a ut2007 mod not an hl2 mod?
That sounds like everything i always dreamt to be in a mod.