Point of Contact (POC) aims to be a small scale infantry squad simulation. By depicting real world ballistics and firearm performance, realistic player speeds and a penalization for death; POC seeks to remove the arcade elements from in-game and provide immersive engagements where the player has a vested interest in his avatar and his teammates.

Weapons System Elements

-REAL ballistics suite, penetration, and damage effects
-realistic blast/shrapnel behaviour
-near miss/supression/explosion on screen effects
-weapon stoppages
-Modular equipment and weapon addons (you pick your vest and that impacts the hardware you can carry etc)
-off map air and artillery provision

Player System Elements

-Stamina system
-Arm unsupported fatigue
-Body part specific damage
-Healing/Bandaging?

Game Play Elements

-Several Game Modes
-Large Weapon Inventory (Possibly speak with arms manufacturers about copyright/authenticity etc.)
-reward the use of proper tactical strategy.
-teamplay/leadership incentives
-modularity to make adding new features easy, possibly allow user created addons to be submitted and possibly added Involving the community.

Stay tuned for changes and promo releases.

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Comments
neo_an_anomaly
neo_an_anomaly

Hey I wish to join in as a coder. How do I go abt doing that ?

Thanx

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armanguy
armanguy

seems like another modern shooter and whats with the start screen i though this was a ut2007 mod not an hl2 mod?

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N3uR0m4nT3
N3uR0m4nT3

That sounds like everything i always dreamt to be in a mod.

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Unreal Tournament 3
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