Point of Contact (POC) aims to be a small scale infantry squad simulation. By depicting real world ballistics and firearm performance, realistic player speeds and a penalization for death; POC seeks to remove the arcade elements from in-game and provide immersive engagements where the player has a vested interest in his avatar and his teammates. Weapons System Elements -REAL ballistics suite, penetration, and damage effects -realistic blast/shrapnel behavior -near miss/suppression/explosion on screen effects -weapon stoppages -Modular equipment and weapon addons (you pick your vest and that impacts the hardware you can carry etc) -off map air and artillery provision Player System Elements -Stamina system -Arm unsupported fatigue -some sort of reward/experience system (RPG Like, web based) -Body part Specific damage -Healing/Bandaging? Game Play Elements -Round based engagements..(one life per round) -Large Weapon Inventory (Possibly speak with arms manufacturers about copyright/authent

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