oldschool halflife taste!

A player is a retired military agent who works for money. He was hired by Gman. The mission is to infiltrate one place called "cencom research facility". He has a fake identity and he gets help from the gman. sometimes we can see him time to time, he is trying to help the agent and watching over the nearby threats.

When the agent arrives the facility, the game starts. Agent first goes to the his quarters. He wakes up with a distant burst of sound, and some announcement start with a message that all the personnel are immediately called to the core area. The agent takes the "hev suit" and progresses along the destination. When he reaches the core, something unexpected happens, and the aliens began to occupy the space. Some people disappear with alien technology, and the agent creates a new route to escape from the facility. The agent will learn that these events are related to the events of the black mesa test chamber. After a few minutes, teleportation is moving the people to different places with catastrophe. Agent working against the foreign attack and resisting the soldiers on the way. Teleport happens at random times, so you never know when it will happen..


* * *

Update: gameplay and walkthrough is available by TheMegatonBomb on youtube!

Half-Life-Platoon walkthrough Part 1

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You can test the mod now! (unfinished alpha build 0.1)

Moddb.com


--- who am I ? (boring part)

I'm Kubilay from Turkey - istanbul, I'm started with mapping around 2002-2003 with worldcraft, mostly learned some things myself because there was no personal internet around me back then, progressed with help manuals came up with worldcraft, it became so much fun when I take a success render of the map and entered the mapping universe, it said to me "its possible" after that I followed up with learning entities, added some monsters and killed them, so much fun those days, so later created my own mini stories and small maps to play around, I gone crazy when errors comes up everytime but I didn't stop no matter what.

valve hammer editor released a few years later, I did some maps for counter strike 1.5 (around 15 map or more), counter strike 1.6 released after that I was curious how to play with bots, (no internet connection again), a bit time later cs bots came up with automatic waypoint system, enjoyed time with mapping, later established web connection on home, installed my own weapon skins from web (badass ones :D ) etc.. etc.. good times back then..

one day I met with michael (aka micke) from random halflife servers, he is from sweden - stockholm, he still hosting halflife servers and keeping alive the spirit of halflife, he is a nice player too so we killed each other in game and became friends later he is hosted some of my maps, motivated me to make a good maps..

after some time, learned how to make halflife multiplayer map with monsters, I said myself why not make a halflife story? because now I know how to make a level change, so it made it possible (thanks to manuals again) a few things happend in life, I did multiplayer maps time to time, I lost most of them with harddrive burn accidents, windows problems, formatting, etc..

I came up modelling halflife with milkshape, then I'm jumped to 3dmax afterwards, bought halflife 2 orangebox from steam learned a few things with source sdk but failed to make a good scenes, again lost some of story maps because harddrive issues, so decided to go back mapping for halflife 1 and this mod became to the table and now here we are..

this project started when I was 18 years old at 2011, tried so hard to complete it until the final release but the life is moving on, now I know its not easy to continue the mod without coding because the game is too old and I born too late to make something, I searched around for it found someone who can make code part, he did a few thing but he said he lost the project work after a while so I gone crazy and suspended the modding for 2-3 years, anyway I keep telling myself this materials cannot go waste thats why I'm releasing and continue making this.. so for short this is my past..

Current progress

Current progress

News 1 comment

Not dead yet; some news, screenshots, progress info. 28.09.2016.

Christmas news

Christmas news

News 2 comments

Hey guys i didn't showed up for long time. Merry Christmas to all. here is some good news: i didn't stay with do nothing, i did some new maps (7 map complete...

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platoon mod standalone 06 03 2017

platoon mod standalone 06 03 2017

Full Version 7 comments

ALPHA 0.1 (story line not finished!) playable build for alpha testers all around the world, this may continue getting updates or maybe discontinue development...

platoon steam version (mod only) 06 03 2017

platoon steam version (mod only) 06 03 2017

Full Version 3 comments

ALPHA 0.1 (story line not finished!) playable build for alpha testers all around the world, this may continue getting updates or maybe discontinue development...

Post comment Comments  (0 - 10 of 118)
Diflin
Diflin - - 10 comments

saw you on the TWHL forums, not only did you help my issue but this mod is stellar

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PsyWarVeteran
PsyWarVeteran - - 1,837 comments

Another mod I overlooked, coming back and finishing the demo I must say, I should have played this years ago.
Great ideas, decent mapping and scripted sequences that are both fun to experience and pretty original for a HL mod. I hope you continue Platoon.

Diğer modların arasından sıyrılan, kaliteli bir mod yapmışsın dostum. Umarım hem Platoon'a hem de genel olarak HL modlamaya devam edersin.

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HEЯETIC
HEЯETIC - - 2 comments

It`s dead?

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Guest
Guest - - 689,407 comments

discord varmı? sana sormam gereken bazı şeyler var...

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23-down
23-down - - 3,553 comments

Just played through your demo myself 2 days ago. I must say it was an epic mod.. It was very well made and very good.

The pre-cascade maps probably needed a little more action in form of npc talk scripts but other than that it was fantastic. And all references to Gorden Freeman and during the Black Mesa transit should also have been sound edited so that there remains no link to Black Mesa.

I do hope that you will finish your mod some day though and if not then perhaps add only 1 or 2 more maps where the player gets ambushed and dies. Or where you attempt to kill G-Man but he escapes in the last possible second. Always a good end to end a mod if you run out of time. :)

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FlippedOutKyrii
FlippedOutKyrii - - 3,502 comments

I just recalled your mod after making many comments back in 2011 and was surprised you released an Alpha.

For what it's worth, it's well madedespite it's rough edges (Spends a lot of time walking around without any action and lacks atmosphere) but I had a lot of fun with this!

I loved the city/town area's and the new enemies were pretty creepy, even though the new zombie is a bit of a bullet-sponge. Sadly just as I was really getting into the mod it ends abruptly :(

Regardless, it was a fun romp and I'm glad you decided to release Platoon! :)

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platoon1993 Creator
platoon1993 - - 230 comments

Thank you, I think that this mod is one of the milestones in my life, symbolic. I will remember when I am aged if possible and say "I have done something to prove myself."

I could finish it but these times have passed, this will stay here hopefully. Have a nice life and thanks for the interest to the mod! :)

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mDR-351
mDR-351 - - 47 comments

looks so nice. Looks intresting.

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platoon1993 Creator
platoon1993 - - 230 comments

thanks

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cambreaKer
cambreaKer - - 997 comments

Looks nice, im looking forward to this

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