What does it do exactly?

The mod transports Crusader Kings II back into the times of Antiquity and places the entire world (as
of the current ck2 vanilla map size) at the hands of the player. City states,
tribes, kingdoms, empires… all are playable and unique systems and scripts are
being worked on to better simulate the setting of the earlier times. Yes, Crusader Kings II is designed to be a
medieval feudal system of allegiances and domains, but if one examines the
history of the ancients, the similarity between the feudal system and the older
ways of life before medieval times are not impossible to recreate within the
current CKII gameplay framework.

Interesting, what is the mods status exactly?

There is a lot to be done. I have been working on this
project myself for about half a year now (in my spare time, I am a student
after all) and have fully converted the cultures, religions, and demographics
(gfx character work) of my first campaign bookmark, Although I am still working
on new content and looking to integrate other modders work into my current
prototype for that region to add depth to the new cultures and faiths. {Ideas
such as ck2 plus, elements from the amazing Game
of Throne
mod etc}

Prototype? Closed testing?

I do have a working prototype at the moment, as mentioned
earlier I have entire cultures, religions, and characters established for many
mid 600s BC kingdoms, tribes, cities etc. I am uploading my “First reveal”
screengrabs of some of my work to show my progress so far. I do prefer to not
release unfinished work, so I will update shortly with information concerning
the possibility of either a closed or open prototype build, although it will
most likely be bookmark specific and for development/gameplay concept
assistance from interested parties.

Why now?

Well actually I had no intention of revealing my work at all
for a while (The mod is mostly out of my own interest in the time period…also for
my brothers to enjoy) I have been quite active on the forums and looking for
other mods set in the time frame and regions which interests me but have not
been able to find any. (Diadochi kings, Lux Invicta, Mythos don’t really fit my
interest or scope) So I began work on my own project. I have also noticed in
the last few days that there is another mod in development (for how long I am
unsure) set in the age of antiquity called Ancient
Kings
and once I saw this I decided to reveal some of my current work
because I would like somewhat to be recognized for the work I have done so far
on my project but also for feedback and possibly assistance. I hope anyone
interested will feel free to contact me and if any modders have advice or are
willing to share assets with me I would greatly appreciate it if it adds to the
quality of my current work. Also, there is a lot of ground (no pun intended) to
be covered in converting the entire game to a much earlier time period, so if
any one with a strong knowledge {Or an interest in developing that knowledge}
in any subject related to cultures, geography, religions, factions, warfare and
politics between the years 600s BC and 400s AD feel free to contact me, as I
could always use the assistance.

But…I thought the CKII engine can’t rewind past 0 (into the negatives) so how do you get years before 0 AD?

I have, (similar to Diadochi kings I believe?) used the AUC system of dating (Anno Urbis Conditae – From the Founding of the City of Rome 0 UAC = 753 BC) which is an alternative method to the BC/AD format and allows for me to navigate the years BC very effectively.


Early Work reveal:

I will quickly describe here the first bookmark I have
established for the mod. The starting date is 653 BC (100 in the CK2 engine, so
753-100 = 653) and it is a very important year in Antiquity for several
reasons. The Assyrians have finally been pushed from Egypt and the Saite
Dynasty has established itself, freeing Egypt from a long period of Assyrian
dominance. The Medes and the Babylonians are still held under Assyrian rule but
its’ grip is loosening. The Cimmerians north of the empire of Assyria have
already overrun Phrygia and are constantly raiding Urartu and the nearby
kingdom of Lydia. Further southeast you have the Elamites (later Persian
interruption) growing in power to threaten Assyria and therefore the stage is
set for a long-dominant Empire to potentially crumble from external and/or
Internal threats with a very interesting power vacuum possible.


A lot of my current graphic clothing and headwear images are
heavily modified screengrabs of, or simply inspired by headgear from several
other video game or historic drawings (not ckII) as my intention for the use of
this mod (once completed) is educational and non-commercial {it is a mod} then
I do not believe there any issues with this, if you are aware please let me
know.


I have posted several “Overview” screengrabs of my current work in the ancient middle-east, Anatolia,
Egypt and Mesopotamia. As well as several important character screenshots. I hope you Enjoy!

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Hi Supporters and Fans, I will firstly thank you for following the mod’s long progress and slow development over the last year as I had many personal issues which took away time from development. I am glad to release an updated alpha build which as far as I have tested is stable with the lastest build of CKII with the latest DLC “Monks & Mystics” enabled as well.

There are many missing features in this public build, such as societies and proper secret “faith traits” for the religions of Antiquity. These features will be implemented in the next public build, as well as further improvements to decisions, events, gfx, and most especially the Siciliain Wars, Persian Wars, Alexander the Great’s Campaign and the Rise of the Roman Republic.


I began this project several years ago as I am a huge fan of Antiquity and it basically represents all of my modding abilities & work so far in CKII, it was my first modding attempt and is still ongoing as I develop my modding skills.



Alpha 0.1I – Release:

Designed and Running on CKII 2.7.0.2 (WHCB)

Checksum with mod enabled: QZTE


The mod has been developed and tested with ALL of the major DLC and the latest patches. It was an early design choice and has been adhered to throughout development, my apologies to those who prefer being able to play without major DLC. It might run while missing certain DLCs, I can’t say as I haven’t tested this functionality. (Cosmetic/Unit pack DLC being present or not shouldn’t cause any issues) I do not offer support for earlier versions of the game or versions of the game without all major DLC/Expansions.

Build Info:

1st Era Bookmark is well-developed and in a playable state: 653 – A Reunited Egypt

The Timeline system in place is AUC, which in latin stands for the year in which Rome was founded. So 0 AUC = 753BC. + 99 years = 653 BC

The later bookmarks are still VERY WIP. Currently the Sicilian Wars, Cyrus the Great’s rise to power, Ionian Wars, Alexander the Great’s Campaign, and the Punic Wars are being implemented, they are not really playable.

I chose the year 653 BC as it was quite a “Pivotal” year according to the research I’ve done. Pharaoh Psamtik had just finished pushing the last Nubian and Kushite allied elements from upper Egypt and consolidated his rule over the twin lands. Cimmerian and Scythians are a growing threat to the Medes, Assyrians, and most especially the Kingdom of Lydia. Elam has just finished another war with Assyria and is a critical point which will soon see the Kingdom disintegrate or become a vassal to either the Assyrians or Medes.

NOTE: All of Britain, Scandinavia, Eastern Europe, West Africa (Ghana/Mali) are practically untouched so these areas are currently empty. (India is full of placeholders) They will be developed in the future as is possible.

Major Notes:

  • Egyptians, Persians, Assyrians, Arameans, Elamites, Lydians, Greeks, Babylonians are all playable with a decent amount of content per culture/religion.
  • Moderate amount of headgear and clothing/hairs have been implemented so far. (barbarians exempt)
  • Many provinces and holdings are still WIP in regards to proper names.
  • Many smaller localisation and gfx issues regarding proper flag images and cultural/religious titles. (moderate amount of gfx flag work accomplished, plenty in the works)
  • Casus Belli Revamp is in the works, but the current release version is using vanilla cbs. + borrowing a few of Steve’s cbs.
  • Still very much early WIP for gameplay balancing.
  • Major additions to Ambitions, Plots, and factions is in development (inspired mostly by CK2plus, AGOT and Geheimnisnacht)
  • Music and some artwork are mostly placeholders and used in a creative fashion as this is a not-for-profit modification.
  • Provincial Resource system is in early stages with a few examples, Gold,Cedar, Ivory etc usable by building the appropriate building chain in local holdings.

Known Issues:

  • Improper balance, some scenarios/cultures/religions much more challenging to play as than others.
  • Roman Republic/Monarchy still in early stages with prototype gov not implemented in the public build.


Minor Notes:

  • Localisation for diseases, minor titles, flavour events, items, and some provinces are still unfinished.
  • “Barbarian cultures” IE Pagan in-game (European and East European, West African etc) are mostly undeveloped in this build and are being fleshed out further in internal builds.
  • Integration of the new portraits is still WIP – partially completed for Germanic cultures
  • New Inventory system is untouched, but will receive an appropriate update to the mod's setting in the near future.


Special thanks to Galle (Paradox Forums) for a ton of advice and his amazing assistance in the modding process.

Special thanks to Witcher (Paradox Forums) for historical advice and guidance.

Thanks to Kryo (steam) for the integration of his transparent map mod +borders.

Thanks to the Diadochi Kings mod team for allowing me to use their unique font.

Thanks to Diadochi Kings mod team for usage of all assets etc

Thanks to DerGroseKA for interface assets from Imperium Universalis mod.

Thanks to Fishman786 for integration of the Painterly mod.



Thanks to AGOT mod team for the use of several art assets and code examples with integration of ambitions.

Thanks to Illathid and the Geheimnisnacht mod team for several coding examples, general inspirations and hopefully more integration of several gameplay/ui assets in the future.

Thanks to the Magnate lords (apg?) for the concept and idea, I built my own system using his as inspiration, also used a few gfx province pics (temporary placeholders as the system is still being integrated fully in the game -> will mostly be a reduced version of Magnate lords itself.

Special Thanks to my playtesting mates and contributing Devs, and anyone else who may have slipped my mind at the moment.


This mod is in an ALPHA state and is still heavily in development, multiplayer should be stable [within reason, this is CKII ]


Download Link: Mediafire.com

Size is approx.: 425 MB

Mod Installation Instructions:

Simply download the .rar file and extract it to your \Documents\Paradox Interactive\Crusader Kings II\mod\

And then checkmark the “Pharaohs & Consuls 0.1I” box in mod section of your Launcher.

>If you encounter any bugs, issues, or general stability problems, please inform me at the Paradox forums at the Topic for the mods development -> Forum.paradoxplaza.com

Thanks for following Pharaohs & Consuls Development so far and for your input and contributions everyone, I hope you enjoy!


Dev Narrative - AAR

Dev Narrative - AAR

News 6 comments

CKII: Pharaohs & Consuls Dev AAR: Chapter I of the Egyptian Narrative-AAR.

CKII: Pharaohs & Consuls Alpha 0.1A Release

CKII: Pharaohs & Consuls Alpha 0.1A Release

News 12 comments

CKII: PHaraohs & Consuls Alpha version 0.1A Release is here! A 1st bookmark stable build available for the public to Enjoy!

Conclave update

Conclave update

News 4 comments

A quick update post concerning the latest patch and DLC for Ck2 and the mod status.

Little Feature Update

Little Feature Update

News 11 comments

Just a Minor News update to show I am still active.

Comments  (0 - 10 of 295)
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SergeantQuin
SergeantQuin

Was there an update ever released that I'm missing? The mod stopped working after the latest update, and I really wanted to play more. =(

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kylo74
kylo74

I love this mod. How much longer will it be until the new update comes out? No rush, just asking.

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MarcusFlaviusAquila
MarcusFlaviusAquila

Please don't tell me this mod is dead, you're our only hope for a CK2 mod set in the age of classical antiquity. All the others could not stand the test of time just like the civilizations those mods featured.

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Godream_Interactive Creator
Godream_Interactive

I am glad to say things are moving along, I finally seemed to stabize the mod with the patches and Jade Dragon...it's been a massive headache requiring a ton of small edits to many fikes...more to come on that in the next fews days... I will be sharing alot more in the next 24 hours, so stay tuned ;)

Reply Good karma+5 votes
Godream_Interactive Creator
Godream_Interactive

Hmm make that a few days, just running some basic playtests right now and things are really out of balance at the moment. I am planning on releasing a playable build soon, trying to polish up the 1st bookmark and complete work on the following bookmark so the first 100 years or so is mostly done ("mostly" as in most titles and characters are accurate as far as possible etc)

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Guest
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I'm happy to know you have not given up. This mod is absolutely one of the best.

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cactus_khan
cactus_khan

Can't wait, this is probably the mod with the most potential right now that I care about. Glad to see development is going smoothly, but I wonder why do you release the mod files in the "article" section not the "file". I think it tends to turn people off when they see "no files" and they think it is still being developed.

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MarcusFlaviusAquila
MarcusFlaviusAquila

Yes!! Will do! :D

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