Hello, we're a small team that played PW together for years. Around two and a half years ago we (or our predecessors) founded a server on PW. The server has been up since that point, having its ups and downs (For those that are interested, PW is still very much alive - 200/200 slots filled every day at peak times). Recently, a poll was made on whether we should make a custom PW mod. The community responded positively so we decided to start working on the Persistent Kingdoms mod.
The main goal of this mod is to bring freshness into PW while still keeping the mechanics of the original PW_4.5 (Which was made brilliantly by Vornne&his team). That includes but is not limited to:
Adding new armours, horses and weapons
Adding new scene props
Adding & editing some of the features
Implementing graphical changes
Improving the log system
Adding RP aspects/items
Fixing bugs & glitches
It's our goal to make this "the next PW" which is why we're working closely with the community to bring in the changes they want.
We believe it's imperative to point out that this will be a mod designed by the community and the wishes of the community to ensure the desired effect which is a complete revival of the "persistent" scene within M&B Warband. We're hoping to bring back old and bring in new faces and restore the interest to this old but still gold persistent mode.
Discussion about the development of the mod can be found on Phoenix forums. Things like suggestions and polls on new features can be found by following that link.
We pay attention to every suggestion and encourage you to post your own.
Credits to all used modifications and resources will be added when the mod is released.
Dev Blog 18/03/18
Another busy week is behind us. We've implemented a few simple features that will make quite an impact on the gameplay and the mod. There are many more things that we're currently working on, but this is just the portion that is already implemented.
[WIP] Phoenix Launcher
BridgeTroll made it quite far with the Phoenix launcher designed for the Persistent Kingdoms. The launcher will at the first launch install the mod and then with every launch after that check if the mod is up to date. If new updates are detected, the launcher will update the mod automatically by downloading the new or updated files and not the whole mod again.
Multiple other features will be included in the launcher that we will mention in later dev blogs.
Fast Inventory Transfer
Transferring items is now much faster and smoother. Simply right-click the item you wish to transfer and it will automatically jump into the correct slot within your inventory.
Show Pouch To Nearby Players
We've implemented a feature that enables you to show your pouch to all nearby players. The reach of the "show pouch" is equal to the reach of the normal local chat.
It's properly logged as well.
Kick & Outlaw Messages
You now receive a message when kicked or outlawed from the faction. This was necessary due to the new marshal feature which enables multiple people to kick & outlaw you from the faction.
We've added 25+ new skyboxes that can be used by mappers to change the way their maps look. That includes sunny, cloudy and night-time skyboxes. Here's a few examples:
Dedicated Arrow & Bolt Holders
We've created a new scene prop that is specially designed to hold only arrows and bolts. Mappers will be able to place this on strategic points across the map and castles.
In return, we've disabled the ability to store arrows & bolts in all the other inventory props & carts. We've implemented this with the aim of removing the "endless supply of arrows" in sieges. It's pretty obvious that this has been one of the main goals of this mod - Giving arrows & bolts a strategic value that needs to be accounted for.
We're still discussing the implementation of dedicated arrow carts that could be used for offensive purposes or for easier transfer from the armoury to the walls.
Update On Armours
We've successfully implemented most if not all of the body pieces, gloves and boots that we had in mind. Helmets require some simple fixes which will be done in the following days.
All that remains is to complete this section of the mod is the implementation of the crafting recipes which will be done in the following days.
We might consider adding some more civilian clothing in the following days which can then be used on roleplay servers.
Keep posting suggestions. We consider every suggestion you post:
Posted images don't include the new graphical changes or banners. All features are subject to change. Feel free to discuss this dev blog down below.
Phoenix Dev Team
Third dev blog published on 11/03/18 for the upcoming mod Persistent Kingdoms.
Second dev blog published on 05/03/18 for the upcoming mod Persistent Kingdoms.
First dev blog published on 25/02/18 for the upcoming mod Persistent Kingdoms.
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