Persistent Kingdoms


Hello, we're a small team that played PW together for years. Recently, a poll was made on whether we should make a custom PW mod. The community responded positively so we decided to start working on the Persistent Kingdoms mod.


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Persistent Kingdoms Features

Persistent Kingdoms is a multiplayer mod based on Persistent World. It was never our intention to completely change the original version, but simply improve it and give the mod a fresh spark to reignite the interest of the multiplayer M&B Warband community. Most if not all of the PK features were developed based on communities requests and wishes.
You can find the full list of features here.



Credits & Helping hands.



Join Us On Steam!



Join Us On Discord!


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RSS Articles

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Persistent Kingdoms 1.3 Changelog

Hello!

We're happy to present our latest and final version of PK - 1.3. Not a whole lot has been done in terms of new features but we fixed some pressing bugs, added some very cool new scene props, introduced a new game mode for RP focused servers and more. We hope you'll enjoy it and to see you on Bannerlord when we release our next mod.


Changelog 1.3:

  1. New game mode (Deathmatch) introduced that disables labels when you're close to another player
  2. New config option: limit_musician 0 # disable name labels 0=off, 1=on
  3. Replaced vielle_bow, noticeboard scene prop and flute
  4. Added Wooden Scene Props Pack 1.2 by Adorno
  5. Added Simple geometric props by Maroon
  6. Added BeefBacon's Terrain and Landscaping Pack
  7. Added 2 rotatable palisade gates
  8. Added feminized frames to armours
  9. Added new background for in-game logs (L)
  10. You can now shoot through the portcullis
  11. Updated loading screen
  12. Improved some log formats
  13. Fixed crown scene selling points
  14. Fixed cm_castle_f scene prop
  15. Fixed the bug with sitting on chairs
  16. Fixed some visual issues with the PK carts
  17. Fixed cm_village_blacksmith_e
  18. Fixed cm_mine_entranche
  19. Fixed snowy_pine_2 - All scenes with this type of trees will need to lower them via Z-axis
  20. Fixed some collisions
  21. Fixed banner scene props - They used to use Native flags instead of PW/PK ones
  22. Fixed the sitting animation for women
  23. Removed some sofk_type_ladder flags on certain stairs that caused slow movement

Follow the steam group to receive the latest updates!



Join us on Discord to post suggestions, get help, report bugs or just to hang around with other PK players!

OutlawByteStudios

Persistent Kingdoms 1.2 Release & Changelog

Persistent Kingdoms 1.2 Release & Changelog

News 1 comment

We have released the 1.2 version of the mod that implements new features, RP additions and tries to improve the performance of the mod.

Dev Blog 19/07/18

Dev Blog 19/07/18

News

Ninth dev blog published on 19/07/18 for the mod Persistent Kingdoms.

Persistent Kingdoms Fan-Made Videos No.3

Persistent Kingdoms Fan-Made Videos No.3

News

Persistent Kingdoms Fan-Made Videos No.3 and an upcoming dev blog!

Persistent Kingdoms 1.1 Released & Discord Opened & Fan-Made Videos No.2

Persistent Kingdoms 1.1 Released & Discord Opened & Fan-Made Videos No.2

News

We have released a new version of the mod that fixes minor bugs&glitches; and adds new animations. We have also created a Discord community!

RSS Files
Persistent Kingdoms 1.3

Persistent Kingdoms 1.3

Full Version 2 comments

We have released the 1.3 version of the mod. Enjoy!

Persistent Kingdoms 1.3 Native Textures

Persistent Kingdoms 1.3 Native Textures

Full Version 1 comment

We have released the 1.3 version of the mod. Enjoy! IMPORTANT: This is the version with native textures. If you want enhanced textures make sure to download...

Persistent Kingdoms 1.2

Persistent Kingdoms 1.2

Full Version 8 comments

We have released the 1.2 version of the mod that implements new features, RP additions and tries to improve the performance of the mod.

Persistent Kingdoms 1.1 Patch

Persistent Kingdoms 1.1 Patch

Patch 24 comments

This is not a full version. Read the installation notes!

Persistent Kingdoms 1.0

Persistent Kingdoms 1.0

Full Version 3 comments

Persistent Kingdoms 1.0 for Mount&Blade; Warband has been released. Download the mod here!

Comments  (0 - 10 of 81)
Seldestruct
Seldestruct

For bannerlord BOTs should be inserterd, for economy (peasants) also for garrisons.
It would improve the economy of servers and battles on low players. Also increase the RP for causus bellis and etc

Reply Good karma Bad karma+2 votes
HannahCondellas
HannahCondellas

Only server that is up is the roleplay server which really gate keeps a lot of the content. Went on and everyone was so unhelpful, multiple people refused to even talk to me (both IC and OOC) and then a server admin locks me in a castle on accident but doesn't open it after 20 minutes of asking in Admin Chat and waiting. If there is a more traditional server like PW back in 2014 then I would love to play but for now the gameplay is extremely slow and lacklustre.

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XiuhcoatI
XiuhcoatI

The roleplay there is lame, i need singleplayer.

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Guest

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Kaziimoto
Kaziimoto

NA is back! We are having events on Fridays right now at 7pm EST all are welcomed too attend!

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Kaziimoto
Kaziimoto

Update
NA has released it's server with scripts. So there will be daily PK! With Weekly events! Steamcommunity.com

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Guest
Guest

now is no one on the server 8/200

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William44 Creator
William44

The mod is most certainly not dead.

There are currently plenty of EU servers but I am afraid there are none from NA. Feel free to setup one :P

Reply Good karma+2 votes
ForTheSociety
ForTheSociety

Yea, the mod is dead

Reply Good karma Bad karma+3 votes
DekkersNL
DekkersNL

The mod isn't dead, as we speak 85 people are playing on EU World: Pk-world.com and when I checked a few days ago 180 people were on (on a single server)

Just make sure you get on in the evening, around 18:00 GMT+1 (Paris) time and you should find players

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�

Due to TaleWorlds master server down for many times. killed off a good chunk of the population.

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Style
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Role Playing
Theme
Medieval
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Multiplayer
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