Persistent Kingdoms


Hello, we're a small team that played PW together for years. Around two and a half years ago we (or our predecessors) founded a server on PW. The server has been up since that point, having its ups and downs (For those that are interested, PW is still very much alive - 200/200 slots filled every day at peak times). Recently, a poll was made on whether we should make a custom PW mod. The community responded positively so we decided to start working on the Persistent Kingdoms mod.


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Persistent Kingdoms Features

Persistent Kingdoms is a multiplayer mod based on Persistent World. It was never our intention to completely change the original version, but simply improve it and give the mod a fresh spark to reignite the interest of the multiplayer M&B Warband community. Most if not all of the PK features were developed based on communities requests and wishes.

New Weapons & Armours

55+ new body pieces added.

40+ new helmets added.

8 new gloves added.

14 new boots added.

4 new horses added.

25 new weapons added.


New Scene Props

New teleport doors have been added that enable people to teleport through them with horses.

55+ new scene props (2 new wall & tower types, skeletons, different ores, wooden palisades and other smaller & bigger props).

Dedicated arrow & bolt holder.

New civilian and war carts added.

40+ new trees & bushes added.


Quality of Life Improvements

You can poll yourself lord if the faction is empty.

Outlaw faction chat added.

Lords can now assign marshals that can help manage the faction.

Castle flag capture animation.

Basic name labels.

Faction members now receive messages when getting keys/announcers & getting kicked/outlawed from the faction.

“Drop all” button that drops all your money.

Fast inventory transfer (right click).

Show pouch to nearby players option.

Easy show pouch system.

Lockpicked chest notification.

Adjusted classes (see “classes” tab).


Graphical Improvements

50+ new banners added.

20+ new skyboxes added.

New terrain borders have been added that improve the immersion and make the maps feel much larger.

Existing textures have been replaced to improve the overall look of the game.


New Roleplay Aspects

Music system has been added (playable lute, lyre and horn).

Open & close helmet feature support for 6 helmets.

Dog model.

2 sitting animations added (on chairs and anywhere).

Walking animation added.

10+ new roleplay animations added.


Server & Admin Features

Scene slots have been increased from 14 to 30.

Spectator can now be enabled or disabled through server configuration.

Admins are now able to restock with admin scalpels.

Server owners can now set a percentage of money dropped by commoners and faction members in the server configuration.

Admins can now join any factions through the admin menu.

48 new castle names have been added.

Private message system that can be enabled/disabled through server configuration.

Random gear spawning in chests can now be enabled/disabled.

Mute all players option added to the administration menu.


Implemented Log System

Hit on shield logs.

Inventory transfer logs (owner faction’s name, instance id).

Money bag logs.

Money chest logs (owner faction’s name, instance id).

Hitting/repairing chests or doors (owner faction’s name, instance id).

Hitting ships (instance id).

Dropping items on the ground (instance id).

Picking up items from the ground (instance id).

Attacks on players, players’ horse, animals and rogue horses (weapon’s name, agent id).

Healing logs.

Looting from corpses (name of the corpse’s owner, instance id).

Looting gear from drop containers from the ground (name of the dropper, instance id).

Equipment logs when logging in and logging out.

Kicking/outlawing from faction.

Looking into carts (instance id).

Capturing castles (castle name, capturer, faction name).

Reveal money pouch to nearby players or to one player.

Connect/disconnect logs.


Bug Fixes

A bug where freeze walls remain in place after a player logs out has been removed.

Relogging as lord in PW made you lose all the data on keys & announcers. Not anymore.

Arrows&bolts can no longer prevent chests/tp doors from being used.


Miscellaneous

Default wars have been removed.

Default spawn gear has been removed.

Arrows & bolts are now a craftable resource. Advanced arrows & bolts now also have smaller quivers.

Commit suicide option.

Poll cooldown has been introduced after a poll succeeds or fails.

Confirmation required when joining commoners in the “death” screen.

Mute instruments option.



Discussion about the development of the mod can be found on Phoenix forums. Things like suggestions and polls on new features can be found by following that link.

We pay attention to every suggestion and encourage you to post your own.



Credits & Helping hands.

Join Us On Discord!


Phoenix Dev Team


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RSS Articles

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Persistent Kingdoms 1.1 Released & Discord Opened & Fan-Made Videos No.2


Hello!

We have all been busy with other activities in the past weeks since the release but we've managed to find some time to issue a small update that fixes certain bugs and added&changed some animations.

Changelog 1.1

  • Fixed lighting with some of the skyboxes.
  • Removed "Game rules" menu as it was outdated and useless. We might look into bringing a revamped version of it back in the future releases.
  • Fixed poll cooldown bug where people were still able to poll lords after a poll failed.
  • Fixed a bug where arrows&bolts would go through doors.
  • We have added and modified the animations thanks to SirPineApplePie.
  • Revamped the admin function to record current position.

Discord Opened!

We have created a Persistent Kingdoms Discord with the intention of helping new players and creating a joined PK community.

If you need help with installation & help with the gameplay, would like to share some screenshots & videos or would simply like to find some people to play with then you're more than welcome to join us!

We have also set up specific channels for suggestions and bug reports. If you would like to do either of that then you should do it on our Discord. Join us by clicking here:


Looking forward to chatting with you!


Persistent Kingdoms Fan-Made Videos No.2

PERSISTENT KINGDOMS - The future of Persistent World - Mount and Blade: Warband Mod by Pixelated Apollo



Coronas Ibéricas (The comeback) - M&B Warband Persistent Kingdoms by Mario - M&B and More!



Persistent World/Kingdoms LIVE! by Resonant


Let us know if you make a video on Persistent Kingdoms and we'll be happy to feature it in the next article!



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Phoenix Dev Team


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Persistent Kingdoms Trailer & Fan-Made Videos No.1

Persistent Kingdoms Trailer & Fan-Made Videos No.1

News

Persistent Kingdoms has been released a few days ago. Quite a few people have decided to feature the mod in their videos!

Persistent Kingdoms Release

Persistent Kingdoms Release

News 2 comments

Persistent Kingdoms 1.0 has been released. Download the mod here!

Persistent Kingdoms Release Date

Persistent Kingdoms Release Date

News

Persistent Kingdoms is a modification for Mount&Blade; Warband.

Dev Blog 30/04/18

Dev Blog 30/04/18

News

Eight dev blog published on 30/04/18 for the upcoming mod Persistent Kingdoms.

RSS Files
Persistent Kingdoms 1.1 Patch

Persistent Kingdoms 1.1 Patch

Patch 17 comments

This is not a full version. Read the installation notes!

Persistent Kingdoms 1.0

Persistent Kingdoms 1.0

Full Version 1 comment

Persistent Kingdoms 1.0 for Mount&Blade; Warband has been released. Download the mod here!

Comments  (0 - 10 of 52)
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Keepwell
Keepwell

henlo , ive got a problem with PK . whenever i put those files into modules MB doesnt start anymore .

is there any way to fix it ?

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DekkersNL
DekkersNL

I think removing rgl_config in documents/Mount&Blade;:warband might fix this. If that doesn't work, you could try joining the Persistent Kingdoms discord briefly, because there people can help you on the go, I am sure someone knows how to fix your issue there, if the above didn't work.

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PiTer8334
PiTer8334

I cant download

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DekkersNL
DekkersNL

Try Nexus: Nexusmods.com

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Silver_Weed
Silver_Weed

Do I still need PW for this to function or is it a standalone mod?

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William44 Creator
William44

It's a standalone mod.

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Mehnrues
Mehnrues

Infinity isnt even updating his sv lol

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MohamedAdel178
MohamedAdel178

I wonder, is this mod for only siege battles or what?

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William44 Creator
William44

No, you have different servers with different rules. It's just that most of the youtube videos expose just the battles when in reality you get much more.

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Style
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Role Playing
Theme
Medieval
Players
Multiplayer
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