Perfection is an action packed game where the player takes control of a mentally disturbed assassin, whose sanity is warped to the point of accepting contracts to indulge his perfectionist habits. The player will have the ability to scout out the victim’s location, using logic to formulate a plan of attack beforehand and then use whatever methods they deem necessary to carry out the assassination. Perfection allows the player to participate in both the planning and execution stage of being an assassin and has them striving for that ‘Perfect Kill’.
Here is the the initial Tech Demo for Perfection narrated by myself and Mike (AlliedCarpet). Here we're showing a run-through of general gameplay and some example of effects on AI and interacting with the environment. Any feedback on gameplay would be much appreciated.