Total Conversion (mod) for the game Amnesia: The Dark Descent. Penumbra: Necrologue is a continuation of the Penumbra series made by Frictional Games. The game starts right where the last game in the series ended (Penumbra: Requiem). In our game you will see new objects, quests, textures, monsters and music. With the help of the latest HPL engine, this mod will be even more beautiful then the previous games. As huge fans of the original games, we kept the atmosphere exactly like the previous parts. The game is very story-driven and contains many objects that can be interacted with, along with clever puzzle designs.

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DBuilder
DBuilder Mar 18 2014, 11:24am says:

I always liked the library from Black Plague. This looks really good too. Can't wait to see it in person.

+10 votes     reply to comment
Yldrania
Yldrania Mar 18 2014, 11:39am replied:

Yeah I agree. Libraries awre awesome and this one looks really interesting!

+6 votes     reply to comment
Rus[T]
Rus[T] Mar 18 2014, 4:43pm says:

Wow, nice. This is someting different!

+1 vote     reply to comment
Ziggylata
Ziggylata Mar 18 2014, 8:19pm says:

Is there going to be terrible weapons in this game, much like the Original penumbra? Im asking because there's something scarier about an enemy when your able to take him down but hes too hard to take down than if your already plan is to run away. This is why I didn't enjoy amnesia.
In Penumbra, you can kill multiple enemies with the various tools you find, and again, much scarier to have the option TO fight the monster than if you already know its impossible to fight the monster so you just run.

+1 vote     reply to comment
Argoon
Argoon Mar 19 2014, 10:05pm replied:

Just to clarify a doubt, are you saying is more scary if you have the option to fight the monsters than not have the option?

If yes i don't concur at all with you, i found Amnesia ten times scarier than penumbra because i could not fight at all. Having said that i'm certainly not against some clever ways to "fight" the monsters that do not include hand to hand combat, for example be able to loke enemies inside rooms or set traps for them to fall into, but hand to hand combat or guns is a no no to me on a true Penumbra or Amnesia inspired game.

+2 votes     reply to comment
Seaal
Seaal Mar 21 2014, 8:37am says:

That room looks stunning! You guys really know how to spice it up, don't you!?

+1 vote     reply to comment
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New and fresh ;)

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Date
Mar 18th, 2014
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