Total Conversion (mod) for the game Amnesia: The Dark Descent. Penumbra: Necrologue is a continuation of the Penumbra series made by Frictional Games. The game starts right where the last game in the series ended (Penumbra: Requiem). In our game you will see new objects, quests, textures, monsters and music. With the help of the latest HPL engine, this mod will be even more beautiful then the previous games. As huge fans of the original games, we kept the atmosphere exactly like the previous parts. The game is very story-driven and contains many objects that can be interacted with, along with clever puzzle designs.
Now, I really wanted to like this mod, but that never became a thing. There were annoying parts and wonderful parts and tbh it was mostly annoying.
Firstly, the fact that you used literally all Penumbra enemies really cheered me up. You also managed to implement the Hunter properly as well, which for most of the time has been a completely unknown enemy until today. Now I havent seen it yet in game, but I've seen a screenshot one of my friends sent to me. So fantastic job on that.
Now, here came the main reason this mod became annoying. In fact, I got ****** already at the first puzzle (where you tie the rope to the broken wall). The fact that I needed a hook as well was plain stupid. You couldve simply tied it to one of the broken pipes that was nearby.
And then I got the short-wave radio. Fixed that puzzle in no time, but after that it wasn't very clear what you had to do. Considering that I found a level door that was neither locked or blocked in any way, I assumed that's where I had to go. It represented a sewer level, which I was almost certain that I had to redirect the ice-cold water from the ladder in there. But no, I was wrong appearntly. All there was in there was a blocked passage with nothing there and just a wheel that I could turn to unlock a slight shortcut. Then I found out that the worm had appearntly made a hole in the ceiling where the short-wave radio was.
So, long story short, what's the point of that sewer level?
Now, what made me so depressed about this mod, was the lack of guidelines and clues what to do. Almost no hints were given and I had to look up at letsplays and guides on what to do very often. This made my gameplay of this become more frustrating and instead of getting in the immersion and atmosphere to the game, the players will instead think of trying to just beat it and be happy.
Now, I got to these spider and hunter parts as alot of people has mentioned about. I now see why. Especially the spider part. The spider part was absolutely impossible to do legit. The spiders are way too quick and way too deadly. The damage they deal ain't logical in any way and they are way too quick. As I've mentioned before, you MUST decrease the speed and damage for them.
The Hunter was quite nice and creepy as well and I didn't have that many problems as I thought I would, but it was still quite hard to do it. And when you spawned the roach infront of me might not have been the best idea. Surely, it's meant to get it harder and that I wouldn't mind. But the problem is that you're quite injured at that point and it would most likely take one hit for it to take you down. I got through that part after around 10 attempts, but the roach spawning in front of you might not be necessary.
And when I got to the temple... I'm gonna be honest here, I've never in my whole life been this bored playing an Amnesia mod. The reasons are that it's quite linear. Surely, it was detailed nicely but other than that, those tunnels had nothing more to give. Then I got to the parts with the maze with letters. What the hell are you supposed to do there? I actually had to abuse glitches to get through that part.
But most parts were quite nice, but the problem was that too many parts were boring and frustrating. If you could make a patch where you fix the problems I've mentioned above, it might be worth a 10/10 in the future.
- Lack of hints
- Too hard events
- Lack and boring areas
But other things are very well done. Levels are quite interesting and the atmosphere is great. I just hope that these things I mentioned above gets fixed one way or another.
Вы проделали огромную работу и заставляете взглянуть на Амнезию по-новому. Меня постигло глубокое разочарование, когда игра вдруг резко оборвалась..
Чудесная озвучка, все продумано до мелочей - вы молодцы! Жду не дождусь полной версии - и желаю вам успехов, и места в команде Frictional Games.
Maybe the most atmospheric demo I ever played, everythig is almost perfect, I just like more "english language on the voice actors" but still everything is just planned perfectly, scares, puzzles, atmosphere is just really creepy to play through this one of the best demos ever.
I like how it's so much different from other mods I have been played recently.
Can't seriously wait full version!
Phenomenal - 9/10
I gave this a 9/10 cause there where some hard parts that might make you rage quit, but overall I really loved this mod with a large passion. :)
The mapping is just marvelous, gives you that old penumbra feel, just like playing the old original penumbra series, thnx guys.
The scripting is just how it should be
The parts I found negative at this mod was, that int he spider caves part where 7 spiders chase you. I found that unfair cause the spiders are fast as **** and they kill you like after 4 hits and u just have to turn this valve that takes forever while being bitten by those spiders. :/ which imo took me 92 tries to attempt that level, not even kidding here. It just takes the fun away and the immersion and just gets frustrating and no one wants that.
Overall the whole mod was just fantastic
I was gonna give this a 10/10 but after experiencing some frustrating parts I just had to make that a -1, sorry guys
feel as a continue to the game and not a mod.Great Soundtrack feeling depressed and lost.original Feeling of game,i didn't remember the crawling monster exist on original game but if not.another credit to the team.