This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Tutorial
embed
share
view previous next
 
Post comment Comments
Keystrokes
Keystrokes Oct 25 2013, 6:53pm says:

Yeah. Yeah, it's done. It's decided. You are Jesus. It's that simple.

+7 votes     reply to comment
Max_Payne_3
Max_Payne_3 Oct 25 2013, 9:56pm says:

AWESOME! :D I thought this feature would never make it into the mod... I guess I just need to have a little more faith in you, The_Silver! :D

+6 votes     reply to comment
DanteMadness
DanteMadness Oct 26 2013, 6:32am says:

( •_•)>⌐■-■
(⌐■_■)

AWESOME!

+4 votes     reply to comment
Guest
Guest Nov 19 2013, 8:32am replied:

YEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH

+3 votes     reply to comment
Keystrokes
Keystrokes Oct 29 2013, 7:29pm says:

I just noticed something rather amusing. This says that you are adding gameplay elements to cutscenes, "like you experienced in Max Payne 3."

Max Payne 3 is notorious for its bad implementation of cutscenes.

-1 votes     reply to comment
Guest
Guest Nov 2 2013, 11:33am replied:

Why exactly? Because they cannot be skipped? And/Or because they are long? Well, in Max Payne 2, you could skip them, and they were short.

+4 votes     reply to comment
Keystrokes
Keystrokes Nov 2 2013, 5:02pm replied:

I wasn't saying he was going to make Max Payne 2 worse. I said that the way he worded what he said about the Max Payne 3 cutscenes has hilariously wrong. In Max Payne 3, you would shoot a bit, get a cutscene that is really long and cannot be skipped. Shoot up another room, another super long cutscene that can only be skipped right at the very end. And sometimes, one cutscene would end and immediately go to another.

-2 votes     reply to comment
The_Silver
The_Silver Nov 3 2013, 11:41am replied:

While I agree with your criticism about the MP3 cutscenes I must say that you've completely misunderstood what I've written. I was clearly talking about gameplay elements in the cutscenes, so when I said "just like you experienced in MP3" I obviously meant the dinamic cutscenes where you still have partial control of Max and you interact in some way. I'm aiming at "cutscenes" like the part where Max gets noticed and hangs to a chain flying up while killing the bad guys, or the one where you jump off the window and kill the guy while sliding to the pool.
So at the end I'm making some cutscenes more interactive and playable just like Rockstar made some MP3 cutscenes interactive and playable. ;)

+5 votes     reply to comment
Max_Payne_3
Max_Payne_3 Nov 18 2013, 5:46am replied:

There is nothing wrong with The_Silver's wording. :[

+3 votes     reply to comment
Keystrokes
Keystrokes Nov 20 2013, 8:02pm replied:

I disagree, but I have been proven wrong. I simply misinterpreted what he said. Just the part about cutscenes being fun and interactive was a bit amusing to me before he explained what he actually meant.

-1 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Some special cutscenes are being modified to include gameplay elements, just like you experienced in MP3, so expect to be thrown straight in the middle of the action, with plenty of bullettime and in full control of your character.

Image Details
Type
Promotional
Date
Oct 25th, 2013
Size
1920×1080
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only