Summary: Pathways Redux describes the events of a major nine-day crisis in 1994. In the twilight hours of May 7, 1994, eight Special Forces operatives were paradropped into the Yucatan Peninsula. Seven safely landed and carried the nuclear bomb into the pyramid. Hours later, they ran out of bullets. This project is based upon "Pathways Into Darkness" created by Bungie Studios. It is my hope that Pathways Redux sparks further interest in the original Bungie Studios effort. Pathways Redux is not endorsed by or affiliated with Bungie Studios in any capacity whatsoever. * * * As of November 1996, the locations in Washington, D.C. and the Yucatan Peninsula described in this project have been declared safe by the Center for Disease Control and the Nuclear Regulatory Commission. None of the areas described are infective or dangerous.
This is really more of a proof of concept than a real release. The game has 4 real areas, plus the intro in the jungle. It's essentially the beginning of Pathways Into Darkness, minus a couple levels. Once you descend into the catacombs, the game ends. I was truly disappointed. Would recommend only as a short introduction to PiD.
Very vague storyline premise, but I suppose the army doesn't have much to work with here, the intel is suppodely convincing enough to send a small team armed with a 'baby nuke'. Its where the other stuff in your PDA and the actual gameplay that shines. You have to stumble around through a ancient alien crypt, and boy is it nice to finally get some story telling and you do so through a interesting way... talking to the dead. It has a big problem though in that its only half finished, once you go back to where you started off and open the hatches the rest of the story gets skimmed over by some cheap sketches with the ending like right from a amateur comic book written by a 12 year old.
There was something good going here but it seems abandoned a bit to short and unsatisfying with the great ideas it has.