White Silla Research Facility invents their new product - White Silla Artifficial Oil. All oil distributing companies bancrots because Artifficial Oil is made from a renewable source, so it is more ecological and economical.
Proud Amir - one arabian oil tycoon gets also out of bussiness. Unfortunely he never before lost anytime, so he decides to make his own arabian mercenary army to destroy White Silla and open his bussiness again.
Joseph Hoffman - White Silla's assault soldier. He presents to an investor a White Silla's brand new product - combat Kevlar Suit when while Proud Amir with his army assaults the White Silla's main building...
Past Attacks Episode Two
Joseph Hoffman came to Russia and law came with him. Forget small corridors of White Silla. Say goodbye to claustrophobia and get ready for agoraphobia. Give up on civil war and visit theatre, go swim, take a ride around countryside...
But don't forget for your enemies. Your enemy owns the area and he's determinated to destroy all opposition that wants to break his plans to build a modern city over poor villages.
...wait? That's not evil plan!
This train is by Farmania
> More than 16 km2 is avalible to explore.
> You can visit forests, swamps, mountains, fields, caves, mine, undergound facilities, towns, villages, city, coast of Lake Ladoga...
> Explore evidences of evil plans, help residents to fight, steal vehicles and much more.
> Most of theese activities is possible only because PVCF has provided his ClearingDevKid to me. He
> is co-author of this mod when you look at that.
> I recommend to track his mod Moddb.com
I love creating some computer content, so there was no doubt that I won't start something else.
Right now, I have two active projects.
The first one is my very own indie game called Razor Sharp. It is still too "WiP" to make it an official page but if you want to track it anyway, you can track my MODDB profile. Sometimes I post a video from the game. If more people find it interesting, I could write here some "blog" about the progress of development.
The second project is a Syphon Filter mod for Far Cry. The main idea of the mod is remaking (at least a part) of the original PS1 game into CryEngine. The mod is not meant to be an absolute remake of the game, so the environment is not 100% same but I belive that if anyone who already played the original game, will recognize the locations very well.
I'll probably make a MODDB page for the mod in a future but now it only has a thread at Crymods.net, I don't wanna have more content to show first. Here's link: Crymods.net
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