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Pandaemonium is a third person Total Conversion of Half-Life 2 that will have the player guide their character, the Vampiric Mercenary Morthor, through several levels, such as urban sprawls, filled with various humanoid and monstrous enemies to engage in combat. During this, gunplay, tactics and acrobatics will all play an important role. Gunplay will be important, as the best way for the player to 'win', is with superior firepower: avoiding their own death and thus a "Game Over" and killing the enemy first. Basically, their reflexes will be put to the test. Furthermore, certain ammunitions or guns will have an advantage in certain situations; the players will have to figure this out for themselves and this is part of the game. Also, more often than not, Morthor will be outnumbered and will have to survive by superior tactics. As an example, he’ll have to figure out the behaviour of several patrols, destroy them one by one and attack the main group of enemies after...

Silence before the Storm

Silence before the Storm

Mar 1, 2006 0 comments

Silence from a mod team is either very good or very bad. Either they're working very hard and are too busy to tell the world about their progress...

Three updates

Three updates

Jan 12, 2006 7 comments

Today, I've got three updates for those who are watching this mod. The first two are concept art related. Simon, our concept artist, produced two...

Merry Christmas and a Bloody New Year!

Merry Christmas and a Bloody New Year!

Dec 25, 2005 0 comments

To all visiting ModDb today, or anywhere during this year's Holiday Season: a Very Merry Christmas and a Bloody New Year! This year, the greatest...

Media Update

Media Update

Dec 14, 2005 1 comment

It's once more time for an Pandaemonium media update. To start with the biggest part, our concept artist Simon Buckroyd, aka Binoched, once more...

The Good and the Bad

The Good and the Bad

Dec 6, 2005 0 comments

Sometimes, the good comes with the bad. To start off with the bad, Snowfly has left the team for now. He's got a paid job and, understandably, that...

Big Concept Art Update

Big Concept Art Update

Nov 21, 2005 1 comment

After last Friday's concept art update, we've got another big update for you, courtesy of Simon, also known as BiNoChEd. Without further ado...

Sound of Silence

Sound of Silence

Nov 20, 2005 0 comments

Before, all you heard from Pandaemonium was the sound of silence. Well, no more! Now we've got nebbyfoshebby on the team, we'll be literally...

Concept Art Update

Concept Art Update

Nov 18, 2005 0 comments

We've got an concept art update for everyone, the art for the Collectors: They're the weird cannibals lurking in Abbadon's sewers and make...

Simon says...

Simon says...

Nov 10, 2005 0 comments

Simon Buckroyd says he'll make concept art for this project and trust me when I say that that is a good thing. He has worked as a professional artist...

Magnum is mapping

Magnum is mapping

Nov 9, 2005 0 comments

As the title of this news post says, we've got a mapper, and his name is Magnum :) DeltaMagnum to be exact, and we're lucky to have him join...

Another comrade joins us

Another comrade joins us

Nov 5, 2005 0 comments

I knew from the get-go that although one modeller would be sufficient, he or she would have a very large workload, as Pandaemonium needs a lot of completely...

Slow start

Slow start

Nov 2, 2005 0 comments

Well, we're off to a slow start. I myself am currently getting more intimate with Half-Life 2 as a whole, and not only how to set up materials. Fogmann...

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Half-Life 2 Icon
Platform
Windows
Developed By
Hellwolve
Contact
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Official Page
Pandaemonium.fogmann.com
Release Date
TBD
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Popular News
Concept Art Update
Concept Art Update Nov 18, 2005
Media Update
Media Update Dec 14, 2005
Big Concept Art Update
Big Concept Art Update Nov 21, 2005
Simon says...
Simon says... Nov 10, 2005
Three updates
Three updates Jan 12, 2006
Sound of Silence
Sound of Silence Nov 20, 2005
Magnum is mapping
Magnum is mapping Nov 9, 2005
The Good and the Bad
The Good and the Bad Dec 6, 2005