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Pandaemonium is a third person Total Conversion of Half-Life 2 that will have the player guide their character, the Vampiric Mercenary Morthor, through several levels, such as urban sprawls, filled with various humanoid and monstrous enemies to engage in combat. During this, gunplay, tactics and acrobatics will all play an important role. Gunplay will be important, as the best way for the player to 'win', is with superior firepower: avoiding their own death and thus a "Game Over" and killing the enemy first. Basically, their reflexes will be put to the test. Furthermore, certain ammunitions or guns will have an advantage in certain situations; the players will have to figure this out for themselves and this is part of the game. Also, more often than not, Morthor will be outnumbered and will have to survive by superior tactics. As an example, he’ll have to figure out the behaviour of several patrols, destroy them one by one and attack the main group of enemies after...
Silence from a mod team is either very good or very bad. Either they're working very hard and are too busy to tell the world about their progress...
silence before the storm
Today, I've got three updates for those who are watching this mod. The first two are concept art related. Simon, our concept artist, produced two...
three updates
To all visiting ModDb today, or anywhere during this year's Holiday Season: a Very Merry Christmas and a Bloody New Year! This year, the greatest...
merry christmas and a bloody new year!
It's once more time for an Pandaemonium media update. To start with the biggest part, our concept artist Simon Buckroyd, aka Binoched, once more...
media update
Sometimes, the good comes with the bad. To start off with the bad, Snowfly has left the team for now. He's got a paid job and, understandably, that...
the good and the bad
After last Friday's concept art update, we've got another big update for you, courtesy of Simon, also known as BiNoChEd. Without further ado...
big concept art update
Before, all you heard from Pandaemonium was the sound of silence. Well, no more! Now we've got nebbyfoshebby on the team, we'll be literally...
sound of silence
We've got an concept art update for everyone, the art for the Collectors: They're the weird cannibals lurking in Abbadon's sewers and make...
concept art update
Simon Buckroyd says he'll make concept art for this project and trust me when I say that that is a good thing. He has worked as a professional artist...
simon says...
As the title of this news post says, we've got a mapper, and his name is Magnum :) DeltaMagnum to be exact, and we're lucky to have him join...
magnum is mapping
I knew from the get-go that although one modeller would be sufficient, he or she would have a very large workload, as Pandaemonium needs a lot of completely...
another comrade joins us
Well, we're off to a slow start. I myself am currently getting more intimate with Half-Life 2 as a whole, and not only how to set up materials. Fogmann...
slow start
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