Painkeep v3 - Blast your opponents with 3 times the Pain. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Number Six - welcome to the village.
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PainKeep dreams and future | Locked | |
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Dec 17 2016 Anchor | ||
No, not sleeping at night dreams. Though dreaming about quake DM has happened. This is how 3.0 came to be and what I think would up the ass kicking in this classic DM mod. A few years back I was doing some code for Chaos Mod mk II. So I coded in pulse nails, lasers, rockets, and lightning. Next I put in cvar admin values to control the throwable item timings. Then came the "Super Gravity Well" a more powerful version of the spinning suck bomb. Painkeep cube, (which could have been inspired by portal but wasnt as I hadn't played it yet) I'm sure there are a couple of other details not noted here. It would have been possible to mask off most of the chaos mod Archon code and release a PK 3.0. Instead of rooting through menus, and figuring out bit maps and other crude qc config, you can just: You can also put those commands in server.cfg with no "rcon" and they will run on every map load. The pre-existing 3.0 elements are nearly complete in the mark III code base. What does the future hold? A series of random build Quake-Hack style DM maps and a hub each matching a major PainKeep style. Along with Some pre-configured play modes - standard (regular old ops), enhanced (longer throwable life times) More select-able enhancements for the existing throwable items and more weapon sets. There is more on the way for PainKeep. Next I want to put up a demonstration of the random mapping system. |
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