Source-Powered Asymmetric Multiplayer RTSS

Overwatch is a cooperative asymmetric multiplayer Real-Time Strategy Shooter (FPS/RTS hybrid). Overwatch is powered by the Source engine and is set in the Half-Life² universe.


Overwatch 1.5.0 (& OST) Released!


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Week 4 has been quite busy for us. We have a ton of goodies to tell you about and an in-game preview of what's to come!

Posted by AndY on Jul 23rd, 2010

Somebody set us up the bomb.
Woof, this is going to be a big one.

The Past

Right after our first closed release on July 14th, we took a few days off to relax and play Overwatch with our community. Then, it was back to work. Over the weekend, we put the finishing touches on our v1.0.1 release, and on Monday (July 19th), we posted our very first Development Report, providing insight into what the OW development team is actively working to add, improve and update in the game.

Thanks to a very successful, crash-free launch and the great feedback our community has provided us, our first update for Overwatch (v1.0.1) was only a small bug patch, fixing issues such as the never-ending turret noise and adding a few improvements like overtime (to prevent map changes if the round has not ended). 60 new invites were sent out and the update was released on Wednesday, July 21st.


The Present

Work is nearly done on a beefier update due for release next Wednesday (July 28th), and you can expect more improvements and even some new features in this one. We will be posting the details in Monday's Development Report, so be sure to subscribe to our Blog (in the meantime, a new screenshot has been added to the images section of our profile, giving you a sneak preview of one of the new features).

In other news, Overwatch now has its own IRC channel (#Overwatch on QuakeNET). If you want to meet the developers and chat with other community members, join it today!
IRC can be a bit confusing at first, so we have set up a very simple, easy to use web interface that will get you connected and in our channel in a matter of seconds. It can be found here, or by clicking on the big blue Chat button at the top of our community site.


Live Interview on Podcast17

The crew of Podcast17 will be interviewing us live on their 93rd episode! William will be on air starting at 1pm Eastern Time Saturday (find out when it starts in your time zone) and the interview should begin about an hour into the show.
We will be discussing the community's first impressions after playing Overwatch, our current development plans, upcoming features and surprises for the future.

Want to take part?

Have a question you want to ask us? Want to take part in the discussion? There are a few ways you can:

  • On our forums: If you are a member of our growing community, you can head over to this thread and post your questions there.
     
  • On IRC: As mentioned above, we now have an IRC channel. Click here to join. We will be accepting questions tomorrow during the show.
     
  • Via Twitter: Just send a message to @OverwatchMod on Twitter!
     
  • By Email: You can send us your questions directly to the following address: ihaveaquestion@overwatchmod.com
     
  • Request a Call! Podcast17 now accepts requests from listeners who want to be called during the live show. Read this article to find out how it works.

Want to win some free stuff?

We have a contest planned with a small pile of goodies to give away. Details will be revealed during the show.


The Future

Over the past few weeks, we have received several requests for a gameplay video, and before we even had the chance to put one together, our community members beat us to it! We had to come up with a new idea..

As mentioned in our first Development Report, we have been testing quite a few new features internally, so instead of showing you what you have already seen on Youtube, we put together a short preview of what you can expect to see in the near future:




We will definitely have more to show you next week and, if all goes well with Wednesday's update, we should finally be able to give you a date for our open (public) release.


We thank you all for sticking around and hope to meet you on IRC!

Post comment Comments
zeldar
zeldar Jul 23 2010, 10:08pm says:

Nice.

+2 votes     reply to comment
Half_Kill
Half_Kill Jul 23 2010, 10:12pm says:

This looks really cool.

+2 votes     reply to comment
Spooboy
Spooboy Jul 23 2010, 10:46pm says:

Wow that's freaking awesome!

+2 votes     reply to comment
Halfmoon
Halfmoon Jul 23 2010, 11:22pm says:

Reminds me of zombie master, except faster. I like it.

+3 votes     reply to comment
bobsbarricades
bobsbarricades Jul 24 2010, 1:55am says:

I am SOOOOO freakin excited for this.

+2 votes     reply to comment
Asd.
Asd. Jul 24 2010, 2:28am says:

This is way over my expectations

+4 votes     reply to comment
JabbaTheHuman
JabbaTheHuman Jul 24 2010, 2:35am says:

Wow... that looks F*ckin amazing :D

+2 votes     reply to comment
h455566hh
h455566hh Jul 24 2010, 3:09am says:

looks seriously nice. best of luck to you

+2 votes     reply to comment
GordonFuckman
GordonFuckman Jul 24 2010, 3:28am says:

Good...But i don't like it!

0 votes     reply to comment
aidas2
aidas2 Jul 24 2010, 4:03am says:

This is quite efin awesome, cant wait for this.

+2 votes     reply to comment
Blandr3ws
Blandr3ws Jul 24 2010, 5:20am says:

I think this trailer made the rebel gameplay look a lot more more fun; in the last one it just looked like u ran (really fast) circles round some retarded soldier ai; however in this trailer it looked a lot more team based and a more tactical pace.

Showing off breach also reassured anyone doubting the map quality after watching the dev texture maps - Although citadel shows pretty good form in dev texture, you can easily imagine it finished to a high quality :)

+4 votes     reply to comment
SandeR2
SandeR2 Jul 24 2010, 5:20am says:

lookin gooood!

+2 votes     reply to comment
Ark_
Ark_ Jul 24 2010, 11:18am says:

Now this is starting to look really good.

+1 vote     reply to comment
stoopdapoop
stoopdapoop Jul 24 2010, 11:06pm says:

I was quite skeptical when I first saw the mod announcement, but this gameplay footage was actually quite cool.

+1 vote     reply to comment
jstubbles
jstubbles Jul 25 2010, 1:30am says:

Looking pretty slick so far.

+1 vote     reply to comment
Speedlly
Speedlly Jul 25 2010, 5:30am says:

wow you guys did a realy good job but why didn't you texture the maps?

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Jul 25 2010, 4:55pm says:

Really AWESOME! I loved how the game will work, reminding me of old times of Zombie Master and Warcraft III (the rts part), it seems to be really nice mapped, the things that the combines do are really cool, as in the normal hl2, cops kicking doors, cops coming out from the roof, and so.

What I didn't like that much is the shield, I hope that it's still a concept, and one question, the guy that will command the Combine will also command other things like headcrabs, zombies or those little rockets that come from the space to kill people and get headcrabs to earth?

+1 vote     reply to comment
[.BMT.]
[.BMT.] Jul 26 2010, 9:10pm replied:

Currently the Overwatch can command Combine assets only, the Xen race is neutral and cannot be controlled. But as you know from the HL2 universe, the Combine manipulate the Xen race by sending down headcrab canisters, which is why the Overwatch player can send them down to wreak havoc :) It's early days tho, any of this info could change!

+1 vote     reply to comment
flameknight7
flameknight7 Aug 4 2010, 12:04am says:

that trailer is pretty damn epic :O

+1 vote     reply to comment
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