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>>Free Total Conversion
Only Steam and a Orange-Box based game required to play!
>>Dynamic Combat:
Iron sights, reflex scopes, bullet penetration, melee attacks, weapon firemodes and more!
>>Class-based Gameplay:
Featuring 3 classes per team on its first public release;
>Assault
>Support
>Sniper
Each class features a different weapon load out and different areas of performance. Find the one that fits you best and unload on your enemies!
>>Weapon and Medical Supply caches
Located all over the battlefield, re-arm and resupply your health with these caches.
>>Interactive HUD (Heads-Up-Display)
Teammate awareness, Objective markers, audio-based information, and weapon diagnostics all located on the screen at the right time!
>>Breathtaking environments.
Duke it out on some of Source's most elaborate and detailed environments. Ranging from grass covered valleys or underground in a complex cave system. All using custom created content and models! 7 maps will be featured in the first public release.
>Quagmire
>Catchment
>Geode
>Bare
>Shadow
>Depth
>Highrise
>>New Weaponry
Featuring 17 brand new weapons on its first release, with around double the amount to come through future Content Updates!
>>Interactive Game-Modes
The first to be featured in ORION will be a version of Capture The Flag. There are 6 planned game modes already, including one completely original. Others to be released via Content Updates (shortly after the first public release) include: deathmatch, team deathmatch, search and destroy, cooperative, and our unique game mode, Vital.
9 comments by Praz on Oct 30th, 2009 digg this super bookmark
We are SO close to our first public beta!
We are in an awful situation where our Lead Programmer, Jack has succumbed to PC hardware issues (over heating / lack of cooling). He is out of commission until next Tuesday (if all goes well) and has been unable to code for the last week.

We need an experienced Source SDK programmer that can help us complete our last list of changes in order to achieve release. It is all small stuff... nothing to add to the game (feature wise). It includes some vgui stuff, some weapon variables, and other stuff of that nature.
If you are able to help please contact me directly at any of the following (email is preferred):
email: david@prassel.com
msn: praz34@msn.com
steam: Praz34
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
human eating venus fly trap :)
why is there no dl yet to play this game???
nm read the lastest thing u doing last touch ups before release date sorry Praz
Yeah we are hoping to get our developer patch 3.0 released by this Saturday and test it all day Sunday. It'll pretty much be ready once Patch 3.0 is complete. However, we'll probably hold it back a day or two and do some last minute arrangements and what not.
We're getting VERY close.
well this is something i just miss the halo mods*cries*
sad that you guys cant release it yet, i am really lookin forward to the mod.
Ignore the haters :)
ah yes (edit): Will you make also new character sounds`? maybe for 2010? cause the normal hl2 sounds of people dying are boring :D
Absolutely.
What we are releasing is the 'core foundation' of the game.
Over the next couple of months we'll be replacing everything, new particles, new sounds, more models, more animations, more features, more maps, more everything. This will all happen sporadically through content updates and patches. You can expect what we will call the 'final' copy of Orion (multiplayer aspect) finished in Fall 2010.
A lot of people can talk, few can perform.
Go make your own game then.
dont feed trolls
looks good(if not excellent)and music is on par with a commercial game.
that being said, ill be at the front of the mob with a pitchfork if you dont release soon.
Any chance you know a programmer?
We just posted a news article last night, waiting for it to get published.