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Orange Box Base Mod Developers Kit

Orange Box Base Mod Developers Kit

4 years ago Released 2010 First Person Shooter

Have you ever wanted to create a half life 2 mod? Well if you have, now you can. With this base mod. Every thing is set up for you! All you have to do...



4 years ago Released 2011 First Person Shooter

Shortly after the citadel exploded, Gordon's train was teleported to a beach in which was farther away from white forest than he anticipated. He makes...

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LordDz Dec 8 2010 says:

A quick noob question about the Orange Box Developer Kit, it stated in the gameinfo.txt that it was made for SP, is there any quick way of making it into a multiplayer mod?

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Hundsffifi Oct 7 2009 says:

Hello My name is Ian St. John and I am 14 years old and I heard you need a modeler. I just wish to help on this mod and I know you guys must be disappointed at the fact that I am not some great modeler but I wish to help in any way I can. Now I am in 8th grade and next year I am going to an advance modeling academy for High school so within a few months I should be getting better. I am not on my main computer so I can not send you and pics of what I can do, but I think this is a great mod and I wish to help out in any way I can.

-Ian S.

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Ewan16 Mar 16 2009 says:

Hey im a college student majoring in Sound design and Engineering, ic an compose music, i can make beats, and i can do sound effects, if you are looking for help just email me at

i look forward to hearing from you guys

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WimpoD Feb 11 2009 says:

Thanks for the help mate over at interlopers. Progressing well. Will keep in contact. Thanks again!

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WimpoD Feb 9 2009 says:

Hi there jangalomph! Hope you're well. You helped me over at the interlopers forums, get some stuff up and running for my mod. Biocore's looking great. Basically just wanted to ask for some advice.

When creating my mod, would you recommend i 'Start from Scratch' or 'Modify the SinglePlayer'? The stuff you're making, did you create the directories from scratch, or use the Source SDK Menu in Steam? I have already created 2 maps using stock HL2 textures and models, I chose 'Modify the Singleplayer', took out all the files in the mod directory I didn't need using this tutorial '' and created a custom menu plus some custom walkspeeds.

So I have the basic stuff, but I don't know if I'm progressing the right way. I don't need to import anymore custom stuff into my mod apart from my own textures and models, which I think I can do.

Also I could do with getting my custom weapons into the mod (that m16m203 on your vid looks awesome mate). I presume that requires code, but would you have any advice on that? It's a simple mod, a few maps, new menu, HUD and storyline.

Basically what I'm trying to say is, am I heading in the right direction? I hope I make sense.

Thanks for reading mate, tracking the mod, looks fab. High five from across the pond.

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Dec 29, 2008
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