Orange Box Base Mod Developers Kit
First Person ShooterHave you ever wanted to create a half life 2 mod? Well if you have, now you can. With this base mod. Every thing is set up for you! All you have to do...
Have you ever wanted to create a half life 2 mod? Well if you have, now you can. With this base mod. Every thing is set up for you! All you have to do...
Shortly after the citadel exploded, Gordon's train was teleported to a beach in which was farther away from white forest than he anticipated. He makes...
Mod development team for the Mass Effect: Beyond the Relays.
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TaleWorlds Entertainment is an independent video game development company, founded in 2005. Having grown from the initial two founders, TaleWorlds now...
Hell yeah!We are here!We are a group of guys from MaxedGaming.com.One day we just start making our mod.
Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well...
Mentalmeisters are the people who are currently behind the Mental Omega game project.
A quick noob question about the Orange Box Developer Kit, it stated in the gameinfo.txt that it was made for SP, is there any quick way of making it into a multiplayer mod?
Moddb.com
Hello My name is Ian St. John and I am 14 years old and I heard you need a modeler. I just wish to help on this mod and I know you guys must be disappointed at the fact that I am not some great modeler but I wish to help in any way I can. Now I am in 8th grade and next year I am going to an advance modeling academy for High school so within a few months I should be getting better. I am not on my main computer so I can not send you and pics of what I can do, but I think this is a great mod and I wish to help out in any way I can.
CONTACT INFO:
igstjohn@cox.net
-Ian S.
Hey im a college student majoring in Sound design and Engineering, ic an compose music, i can make beats, and i can do sound effects, if you are looking for help just email me at
Ewanlindoo@yahoo.com
i look forward to hearing from you guys
Thanks for the help mate over at interlopers. Progressing well. Will keep in contact. Thanks again!
Hi there jangalomph! Hope you're well. You helped me over at the interlopers forums, get some stuff up and running for my mod. Biocore's looking great. Basically just wanted to ask for some advice.
When creating my mod, would you recommend i 'Start from Scratch' or 'Modify the SinglePlayer'? The stuff you're making, did you create the directories from scratch, or use the Source SDK Menu in Steam? I have already created 2 maps using stock HL2 textures and models, I chose 'Modify the Singleplayer', took out all the files in the mod directory I didn't need using this tutorial 'https://www.moddb.com/tutorials/complete-guide-for-customizing-a-single-player-mod' and created a custom menu plus some custom walkspeeds.
So I have the basic stuff, but I don't know if I'm progressing the right way. I don't need to import anymore custom stuff into my mod apart from my own textures and models, which I think I can do.
Also I could do with getting my custom weapons into the mod (that m16m203 on your vid looks awesome mate). I presume that requires code, but would you have any advice on that? It's a simple mod, a few maps, new menu, HUD and storyline.
Basically what I'm trying to say is, am I heading in the right direction? I hope I make sense.
Thanks for reading mate, tracking the mod, looks fab. High five from across the pond.