The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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cody78
cody78 Feb 9 2011, 5:52pm says:

:O that is AWESOME!!!!

+4 votes     reply to comment
Stevokenevo
Stevokenevo Feb 9 2011, 6:02pm says:

1:07 DISCO!!! All you need there is a glitter ball in the centre of the room.

+12 votes     reply to comment
Asd.
Asd. Feb 9 2011, 6:14pm says:

Oh wow, that looks awesome!

+3 votes     reply to comment
Mr.Nuke
Mr.Nuke Feb 9 2011, 6:15pm says:

last few seconds are pretty trippy

+1 vote     reply to comment
Mattey
Mattey Feb 9 2011, 6:28pm says:

Why does bullquid burns? shouldn't it deintegrate?

+2 votes     reply to comment
MenteR Author
MenteR Feb 9 2011, 6:35pm replied:

it's a prototype of the ion cannon seen in episode two. NPCs don't disintegrate on the actual game, so they shouldn't disintegrate on ours either.

also the burn thing only happens when you use the alt fire, which is really overpowered and consumes 10 rounds of the weapon in one shot.

+3 votes   reply to comment
Maxen1416
Maxen1416 Feb 10 2011, 12:45am says:

you must be having fun! xD

+1 vote     reply to comment
dave_5430
dave_5430 Feb 10 2011, 7:44am says:

Reminds me of Plasmatic Anti-Matter x3

Should slowly decrease in size and collour as it flies on and make a discharge-like sound when it dissapears with a tiny spark-flash x3

=.= yeah, science-fiction novels and movies.

+2 votes     reply to comment
TeH_n00b_GaMeR
TeH_n00b_GaMeR Feb 10 2011, 10:04am says:

imagine if it disintegrated the enemy... that gun would be damn overpowered

+1 vote     reply to comment
Maggot4ever
Maggot4ever Feb 10 2011, 10:06am says:

Will you add custom sound to it?

0 votes     reply to comment
-:Steve-o:-
-:Steve-o:- Feb 10 2011, 10:23am replied:

Huh? It does have custom sounds. The only thing that doesn't is the sound it makes when bouncing, but I'll do a sound for that.

+1 vote     reply to comment
Maggot4ever
Maggot4ever Feb 10 2011, 11:57am replied:

I mean that. That bouncing sound is soooooooo annoying...

Good you will change that soon, it'd make it even better.

+2 votes     reply to comment
VioletStar
VioletStar Feb 12 2011, 6:57am replied:

If possible then might be nice to have random, slightly varied custom bounce sounds?

+1 vote     reply to comment
-:Steve-o:-
-:Steve-o:- Feb 12 2011, 1:32pm replied:

Yeah, I will do. I always make at least 3 sounds for sounds which people are going to hear often.

+1 vote     reply to comment
ThrillerProd
ThrillerProd Feb 10 2011, 1:08pm says:

Nice ! Just need a model now ^^

+1 vote     reply to comment
MenteR Author
MenteR Feb 10 2011, 1:26pm replied:

we're already working on it

+2 votes   reply to comment
RedSlug
RedSlug Feb 11 2011, 6:24am replied:

Good to know that the current one is a placeholder, because the angle and the point of view isn't really appealing.

+1 vote     reply to comment
SpUz
SpUz Feb 11 2011, 5:40am says:

Great work on everything about this mod! But why didnt you kept the CSS hands?

+1 vote     reply to comment
-:Steve-o:-
-:Steve-o:- Feb 11 2011, 10:32am replied:

Because Shepard is a member of the military -- not a counter-terrorist/terrorist.

+1 vote     reply to comment
MenteR Author
MenteR Feb 12 2011, 10:52am replied:

because we're not lazy. and he's wearing the phoenix uniform which is different from the hecu uniform.

+2 votes   reply to comment
xXMaNiAcXx
xXMaNiAcXx Feb 11 2011, 7:37pm says:

Wow that's like one of the best particles i've seen in my ModDb life.

+2 votes     reply to comment
grzyb
grzyb Feb 12 2011, 4:36pm says:

did you think bout making secondary shot chargable (for example like in SW Jedi Outcast)? and you could make special fire (blue one) for this grenade (dunno what it actually is :d).
great work, can't wait to see another vid!

+2 votes     reply to comment
SleepingHollow
SleepingHollow Feb 18 2011, 5:34pm says:

what npc if any will be using that weapon?

+1 vote     reply to comment
MenteR Author
MenteR Feb 19 2011, 9:50am replied:

can't tell you

+1 vote   reply to comment
TimeCrab
TimeCrab Feb 20 2011, 8:49am says:

That looks great. Would it be possible for the energy balls to emit lights, so that when you shoot them into a dark corner they illuminate the surface on contact? I just think it would be more realistic and pretty epic, if at all possible.

+1 vote     reply to comment
MenteR Author
MenteR Mar 5 2011, 2:57pm replied:

that's a good idea.

+1 vote   reply to comment
Cremat0r
Cremat0r Feb 25 2011, 9:20am says:

Just a little opinion, instead of just setting the Plasma Round's Lifetime to 2 seconds, you could make it become 2 or 3 seconds after it first bounced, or halve the time after a bounce.

+1 vote     reply to comment
MenteR Author
MenteR Mar 5 2011, 2:58pm replied:

that too.

+1 vote   reply to comment
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DeadPhil
DeadPhil Mar 6 2011, 12:34pm says:

This could be great for puzzles in the game, like in episode 1 and Half Life 2 with bouncing energy balls into socketts

+2 votes     reply to comment
soldine173
soldine173 Mar 8 2014, 6:37pm says:

MenteR, What's the console command that you used?

+1 vote     reply to comment
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Description

playing around with the new CLR particles. particles by our team member Firegod522, and the coding was obviously by Chris528.

PLEASE NOTICE that their lifetime isn't so long. the plasma rounds only stay alive for 2 seconds.

Video Details
Type
Demonstration
Date
Feb 9th, 2011
By
MenteR
Length
01:14
Filename
of2thing.wmv
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