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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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cody78
cody78

:O that is AWESOME!!!!

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Stevokenevo
Stevokenevo

1:07 DISCO!!! All you need there is a glitter ball in the centre of the room.

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Asd.
Asd.

Oh wow, that looks awesome!

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Mr.Nuke
Mr.Nuke

last few seconds are pretty trippy

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Maxen1416
Maxen1416

you must be having fun! xD

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dave_5430
dave_5430

Reminds me of Plasmatic Anti-Matter x3

Should slowly decrease in size and collour as it flies on and make a discharge-like sound when it dissapears with a tiny spark-flash x3

=.= yeah, science-fiction novels and movies.

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TeH_n00b_GaMeR
TeH_n00b_GaMeR

imagine if it disintegrated the enemy... that gun would be damn overpowered

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Guided_Meditation
Guided_Meditation

Will you add custom sound to it?

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-:Steve-o:-
-:Steve-o:-

Huh? It does have custom sounds. The only thing that doesn't is the sound it makes when bouncing, but I'll do a sound for that.

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Guided_Meditation
Guided_Meditation

I mean that. That bouncing sound is soooooooo annoying...

Good you will change that soon, it'd make it even better.

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VioletStar
VioletStar

If possible then might be nice to have random, slightly varied custom bounce sounds?

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-:Steve-o:-
-:Steve-o:-

Yeah, I will do. I always make at least 3 sounds for sounds which people are going to hear often.

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ThrillerProd
ThrillerProd

Nice ! Just need a model now ^^

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MenteR Author
MenteR

we're already working on it

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RedSlug
RedSlug

Good to know that the current one is a placeholder, because the angle and the point of view isn't really appealing.

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SpUz
SpUz

Great work on everything about this mod! But why didnt you kept the CSS hands?

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-:Steve-o:-
-:Steve-o:-

Because Shepard is a member of the military -- not a counter-terrorist/terrorist.

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MenteR Author
MenteR

because we're not lazy. and he's wearing the phoenix uniform which is different from the hecu uniform.

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xXMaNiAcXx
xXMaNiAcXx

Wow that's like one of the best particles i've seen in my ModDb life.

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grzyb
grzyb

did you think bout making secondary shot chargable (for example like in SW Jedi Outcast)? and you could make special fire (blue one) for this grenade (dunno what it actually is :d).
great work, can't wait to see another vid!

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SleepingHollow
SleepingHollow

what npc if any will be using that weapon?

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MenteR Author
MenteR

can't tell you

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TimeCrab
TimeCrab

That looks great. Would it be possible for the energy balls to emit lights, so that when you shoot them into a dark corner they illuminate the surface on contact? I just think it would be more realistic and pretty epic, if at all possible.

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MenteR Author
MenteR

that's a good idea.

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Cremat0r
Cremat0r

Just a little opinion, instead of just setting the Plasma Round's Lifetime to 2 seconds, you could make it become 2 or 3 seconds after it first bounced, or halve the time after a bounce.

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MenteR Author
MenteR

that too.

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DeadPhil
DeadPhil

This could be great for puzzles in the game, like in episode 1 and Half Life 2 with bouncing energy balls into socketts

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soldine173
soldine173

MenteR, What's the console command that you used?

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Description

playing around with the new CLR particles. particles by our team member Firegod522, and the coding was obviously by Chris528.

PLEASE NOTICE that their lifetime isn't so long. the plasma rounds only stay alive for 2 seconds.

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