The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.
*Insert witty redneck comment*
very good =)
Awesome. =)
Before anybody comments, I'm aware that wood does not bend like that, and I'm already fixing it.
in a way wood can bend like that just not to that extreme angle. add some splintered wood effect at the angle point to make it look like something exploded & or flew through it.
some thing like this for example.
Artmajeur.com
Ourfirsthorse.com
especially something like this.
Cr4.globalspec.com
Honestly I would not have even noticed or cared. Because it looks great the way it is.
Western :P
a mining town...cool =D but...where are the mining carts?
In the gravel house.
That looks darn awesome!
Menter, you should really use a blend modulate texture. It will make blended textures look less faded and more grainy when blended.
Developer.valvesoftware.com
That's amazing. I'll use that, thanks.
Why the ****! Did no one tell me about this sooner. Thank you.
looks really cool!
Holy ****.
Looks great. For some reason, it reminds me a lot of Gunman Chronicles. Really purdy. Keep up the great work!
good work MenteR.
Wow, just wow..
Delicious.
whats the story behind this place?
It used to be a mining town before a few synths came to play.
"working in a coal mine, going down down down..."
Looking great!
sheperd is gunna be like: thered better not be ghosts or im callin combine ********
Those railway tracks could use some work. Assuming they are... railway tracks.
Makes me think of Trigun.
This look really cool!
Actually made me think of TF2 for some reason.
Reminds me Gunman Chronicles :D
Ravenholm - wild west edition! :D
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