The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.
Originally, the city sewers was a hideout for the young human rebellion; while fighting the might of the Combine military was futile on the planet surface, the man-made tunnels underneath proved a strong advantage to the resistance. However, this strategy was not going to last as the Combine swept through the entire sewer system with Manhacks and Hunters. To prevent further rebellion outposts beneath the city, Combine Soldiers were stationed at newly founded strongholds everywhere within the war-torn tunnels. As the humans' were losing their grasp on the urban centers, the Combine reduced their number of sewer stations. Eventually, this resulted in failure to hold back the constantly attacking hordes of Xenian creatures infesting the darker areas of the city underground and finally the last Combine forces abandoned the sewers, leaving outposts, equipment and weapons behind.
Mapping by Jpe.
looking good! (first comment!)
Why do people say first comment? Anyways the sewers have always been the coolest thing I've seen, good work.
Because it's an indication of how awesome they are.
Looks pretty good though!
but its not awesome. its spam. and I DONT LIKE SPAM!
It's spam if it's habitual and the only thing they write.
Eh, it's okay the railing on the left is black and there aren't enough sprites on the light... you can clearly see three and it wouldn't be that way in RL...
the railing is black because light is not touching it, we dont have day on the other side of the world do we?
oh ya? Look on the grate AND metal below the railing there lit up fine but the rail is pure black...
thats because there's light directly above it, on the railing on the other side, its a lighter, rusty colour while on the side that you see on the closer railing, it's much darker becausethe light is not touching that side, the only way that'd be possible is if the room had some really reflective walls, and even then, it'd be darker
I love the lighting! Are you using a sprite for that effect or what?
Sprites, 2 light_spot and dustmotes :)
Why are there sewers in every single game :|
because dark areas where you know your gonna be stabbed at any moment are badass
Nice work on the sewers Jpe, very nice work
It has a nice feel. I like how you can see the Combine in the background just well enough to know he's there, but not much further.
I love it. Pretty realistic. Good work!
hard to see the combine in the shadows until you see up cloes Media.moddb.com
The light was nice! Keep up the good workning!
the eyes in the background are wicked, maybe if there was a way to script the combine to not shoot until you're in ambush range
The detail looks great!
Looks amazing