The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS OF2 - City 14 (view original)
OF2 - City 14
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
patrickul87
patrickul87 - - 211 comments

now this is the ****(in a good way),the only thing is that the lights are too bright and they are all working,a few should work,a few flicker ,and a few be broken.And the textures should look more old,broken ,destroyed...
Other than that awesome

Reply Good karma Bad karma+4 votes
Armageddon104
Armageddon104 - - 3,128 comments

Why are chairs and tables set up perfectly in the street? And is that DOF going to be in the real game?

Reply Good karma Bad karma+1 vote
menter Author
menter - - 1,226 comments

The OF2's DOF starts to draw after 15 seconds looking at the same direction. It takes around 5 seconds for it to be completely drawn. The DOF is toggeable, and underground/interiors maps don't have DOF.

By the way, there was a guy who posted something related to GTA IV, misteriously his comment got deleted. Anyway, answering to that: No. Our DOF is way more player-friendly, since it's set in a first person shooter.

Our DOF is mainly created to prevent players from trying to aim at something or someone for around 30 seconds only to get a 100.000 Headshot Achievement or something. And believe me, I've seen that before.

Reply Good karma+1 vote
chicken2112
chicken2112 - - 243 comments

what's a DOF?

Reply Good karma Bad karma-2 votes
menter Author
menter - - 1,226 comments

Depth Of Field

En.wikipedia.org

Reply Good karma0 votes
freredarme
freredarme - - 4,357 comments

Nice lighting

Reply Good karma Bad karma+1 vote
PatrickGainher
PatrickGainher - - 121 comments

Awesome! I realy liked it!!!

Reply Good karma Bad karma0 votes
PingZaid
PingZaid - - 8 comments

whats with that little green bar above the health meter?

Reply Good karma Bad karma+1 vote
menter Author
menter - - 1,226 comments

That's supposed to show up when the time remaining for the nightvision/flashlight to turn off. But it just stays there when you don't use it.

Reply Good karma+1 vote
xscottx019
xscottx019 - - 285 comments

wow nice but shouldent city 14 look more broken
like walls that have scraps and cracks and lights the flicker and puddels of water by drain pipes and cracked glass
that would make it look really good.

Reply Good karma Bad karma+1 vote
menter Author
menter - - 1,226 comments

Not really. Depends where you are on City 14.

Reply Good karma+1 vote
Bezoika
Bezoika - - 384 comments

Why would someone put a light on the building if their just going to block it out with an awning? O.o
Also, the light looks as if its attached to the Window.

Environment Lighting looks a bit too... blue? Try to dim down the color a little bit.

Why are there table's and chairs in the middle of the street?

The Corner building seems to cut off the sidewalk. Doesn't look right.

Lights look a bit overly bright. Imo you should dim them down a bit so they dont seem to blind anyone that looks at it, i know blinding light looks cool, but its unrealistic for an average city light.

Other than that, i think its looking pretty good, i love the DOF you guys are going for. The Corners on the sidewalk look very well done and the textures seem to align quite nicely. Keep up the good work.

PS. That shtogun model is kickass.

Reply Good karma Bad karma+3 votes
menter Author
menter - - 1,226 comments

C14, Outlands. They're all that blue. It's sort of normal I would say. I've noticed the testers, and possibly players, recognize themselves better with the ambience they are at not only because of the environment, mapping, architecture. Also because of the colors.

When it comes to using colors, we have a color correction artist who works to show off more colors, raise contrast, lower it, make stuff more dead... All with color correction. So when sometimes you say "Wow nice graphics", the colors might be playing with your eyes.

Reply Good karma+1 vote
bruteman24
bruteman24 - - 26 comments

Good idea there :)

Reply Good karma Bad karma+1 vote
Draken101
Draken101 - - 113 comments

That architecture is pretty boring. Spice it up a bit, and possibly replace of those SDK stock textures (being set in a different city and all)?

Reply Good karma Bad karma+1 vote
Bird_of_Prey
Bird_of_Prey - - 1,616 comments

Moody lighting.

Reply Good karma Bad karma+1 vote
Spooboy
Spooboy - - 2,028 comments

This reminds me of when you used to pose props-rag dolls in Garry's Mod. Hehe I really love this shot.

Reply Good karma Bad karma+1 vote
asdfzxc
asdfzxc - - 173 comments

*blinded by HDR and contrast*

The shotgun looks completely black and the lights look completely white. You might want to turn off HDR or something for shots like that.

Everything else looks too blue. Something less strong would be fine with me, but I can ONLY see blue. It's supposed to be a lot more subtle.

Reply Good karma Bad karma+1 vote
c3lhas
c3lhas - - 144 comments

It reminds me of L4D, the first level of No Mercy. Very nice look.

Reply Good karma Bad karma+2 votes
magmasloth64
magmasloth64 - - 78 comments

wouldn't city 14 have at least different custom names for buildings, like baltic cafe and foto, it would be easy and make the game look REALLY good if it had custom textures for that. Also custom spray paints would be good too because I see GAST sprayed on two different buildings in this picture. Otherwise I LOVE the lighting, it really sets the tone! ^_^

Reply Good karma Bad karma+1 vote
blankpapir
blankpapir - - 49 comments

nicest 12.gauge i have ever seen keep it up:)

Reply Good karma Bad karma+1 vote
blankpapir
blankpapir - - 49 comments

cant wait for the lovely deagle. in opposing force 1 its really fake

Reply Good karma Bad karma+1 vote
blankpapir
blankpapir - - 49 comments

is it gonna be another sound than the other spas.12 a harder and more powerful sound when its pumping and shooting

Reply Good karma Bad karma+1 vote
blankpapir
blankpapir - - 49 comments

ps! i hope the desert eagle will be a .50caliber express with a hardkick blowback and a REAL deagle sound

Reply Good karma Bad karma+1 vote
RedPhazon
RedPhazon - - 95 comments

Looks really dark but the lighting effects look real though

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

City 14. Dirty, downtrodden, running with no justice or sense of respect. Mapping by Yardy.