Featuring story and level design by Ronwolf, art by Doomjedi, programming from the talented Linuxwolf and WSJ, as well as new and original soundtrack by Lozer_42.

The story takes place after the events that occurred in Operation: Eisenfaust Origins and Operation: Eisenfaust. After Schabbs' demise, it was assumed that the Eisenfaust plans had been destroyed once and for all. But a former protégé of Schabbs has taken the blueprints of the operation and is attempting to restart it. It is up to special agent B.J. Blazkowicz to stop the Nazi's from creating another mutant army. Will B.J. stop them, or is he about to find out that the operation might have progressed a lot faster than he thought, with its effects far more devastating...

Legacy began right after the cancellation of SonderKommando Revolt, long before Operation Eisenfaust: Origins was even discussed. 4 years, this closely matches Sonder in development timescale. Initial ideas were taken from some ideas thrown in the discussion of the Eisenfaust: Origins remake but ended up growing into having a life of it's own.
This is the first time Team RayCast has gone for all new sounds and music made specifically for the mod.

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Ho ho ho, dear wolfers and gamers! In case you're looking for something to play on New Year's Eve, here is a new pack of snowy maps. Have fun, and Happy New Year 2016! Wish us all many good new mods this year!

Operation Eisenfaust: Legacy, New Year Eve pack


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Special Halloween level pack for "Operation Eisenfaust: Legacy"

Special Halloween level pack for "Operation Eisenfaust: Legacy"

News

It's time of pumpkins and candy, a perfect occasion to play new, special Legacy level pack made just for Halloween!

New edition for "Operation Eisenfaust : Legacy" released!

New edition for "Operation Eisenfaust : Legacy" released!

News

We are releasing new edition for "Operation Eisenfaust: Legacy" with gameplay improvements, bugfixes and updates - based on player feedbacks.

"Operation Eisenfaust: Legacy" released!

"Operation Eisenfaust: Legacy" released!

News

Yes, guys, 4 years in the making, the mod is finally released!

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Operation Eisenfaust: Legacy, New Year Eve pack

Operation Eisenfaust: Legacy, New Year Eve pack

Full Version 4 comments

Ho ho ho, dear wolfers and gamers! In case you're looking for something to play on New Year's Eve, here is a new pack of snowy maps. Have fun! Happy New...

Operation Eisenfaust : Legacy, Halloween pack

Operation Eisenfaust : Legacy, Halloween pack

Full Version 8 comments

It's time of pumpkins and candy, a perfect occasion to play new, special Legacy level pack made just for Halloween! Have fun!

Operation Eisenfaust : Legacy, new edition

Operation Eisenfaust : Legacy, new edition

Full Version 12 comments

We've addressed most if not all of your feedbacks and requests and noticeably improved the gameplay and weapon balancing, along with small art updates...

Operation Eisenfaust: Legacy

Operation Eisenfaust: Legacy

Full Version 20 comments

Happy upcoming Christmas to you all! 4 years in the making, Team RayCast would like to release its new mod: Operation Eisenfaust: Legacy. Featuring story...

Comments  (0 - 10 of 65)
LKMax
LKMax

Fantastic mod, fun and varied levels and some neat new mechanics incorporated. Controlling a mecha was an idea I've had for some time now but you guys were faster to implement. :p

The only downside is the strange angle some guns are held by the player (particularly the Kar and the STG), but the reload animations were pretty cool.

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doomjedi Creator
doomjedi

Thank you :)

Yes, reloading animations I made myself after watching youtube reloading videos of those weapons and splitting the process into key frames.

Keep follow us, our next mod is not too far away, hope you'll enjoy it as well :)

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Guest
Guest

Its a used G43,it actually does hold 10.

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jnoonfelt
jnoonfelt

when I picked it up for the first time, its max capacity is 3 for some reason

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Guest
Guest

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jnoonfelt
jnoonfelt

Why does the G43 only have 3 rds in its mag when it says its suppose to hold 10?

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Metaltooth
Metaltooth

One thing I really didnt like about this game was the sound, now this isnt a very big gripe and more to do with taste

I think this wouldve been better with the same sound effect/music/voicing from your Eisenfaust Origins. That low quality compressed sounds always felt more in place

But hey other than that this is a really great game

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Jeans33
Jeans33

I was wondering if there are any instructions anywhere on how to change the resolution in this mod and it's sequels and prequels? The top and bottom of the screen are cut off for me, and some of the side.

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doomjedi Creator
doomjedi

You could increase resolution into x2 multipliers of 320x200 or 320x240 via command line (batch file). --res 1280 960 for example, or --res 640 400 pr --res 640 480

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Leo034
Leo034

doomjedi the mod is great but can you create the soldier with the rifle to become an undead like the officer and the mp40 guy?

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doomjedi Creator
doomjedi

Is it a general art task or request for this mod?

I'm not sure if by "undead" you mean mutant, skeleton or resurrection.

Technically I can sure make such a recoloring (you mean mutant probably, mutant guard). As for the mod - don't see us revisiting it any time soon. We're busy as a team working on our next mod.
I myself am too busy with both my personal and modding life to commit for general art requests.

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