Featuring story and level design by Ronwolf, art by Doomjedi, programming from the talented Linuxwolf and WSJ, as well as new and original soundtrack by Lozer_42.
The story takes place after the events that occurred in Operation: Eisenfaust Origins and Operation: Eisenfaust. After Schabbs' demise, it was assumed that the Eisenfaust plans had been destroyed once and for all. But a former protégé of Schabbs has taken the blueprints of the operation and is attempting to restart it. It is up to special agent B.J. Blazkowicz to stop the Nazi's from creating another mutant army. Will B.J. stop them, or is he about to find out that the operation might have progressed a lot faster than he thought, with its effects far more devastating...
Legacy began right after the cancellation of SonderKommando Revolt, long before Operation Eisenfaust: Origins was even discussed. 4 years, this closely matches Sonder in development timescale. Initial ideas were taken from some ideas thrown in the discussion of the Eisenfaust: Origins remake but ended up growing into having a life of it's own.
This is the first time Team RayCast has gone for all new sounds and music made specifically for the mod.
We've addressed most if not all of your feedbacks and requests and noticeably improved the gameplay and weapon balancing, along with small art updates, missing sounds and general bugfixes.
Among the major updates - mutant randomization and harder last fight.
Thank you again for your feedbacks and we hope you'll use this occasion to replay "Legacy".
Remastered Edition of "Eisenfaust Origins" released. Overall changes are too long to list, also new maps were added. Artwise barely any art was left untouched...
Ho ho ho, dear wolfers and gamers! In case you're looking for something to play on New Year's Eve, here is a new pack of snowy maps. Have fun, and Happy...
It's time of pumpkins and candy, a perfect occasion to play new, special Legacy level pack made just for Halloween!
Yes, guys, 4 years in the making, the mod is finally released!
Ho ho ho, dear wolfers and gamers! In case you're looking for something to play on New Year's Eve, here is a new pack of snowy maps. Have fun! Happy New...
It's time of pumpkins and candy, a perfect occasion to play new, special Legacy level pack made just for Halloween! Have fun!
We've addressed most if not all of your feedbacks and requests and noticeably improved the gameplay and weapon balancing, along with small art updates...
This is a Remastered Edition of "Eisenfaust Origins". Overall changes are too long to list, and there are also new maps split into 2 new map packs. Artwise...
Happy upcoming Christmas to you all! 4 years in the making, Team RayCast would like to release its new mod: Operation Eisenfaust: Legacy. Featuring story...
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Excellent mod, is the best mod I ever play :)
Thank you :)
The damage the enemies give is so high, that you can't even beat it. It's even irritating on the easiest setting. That's why the devs should nerf it a little.
Can we see a ECWolf port of this and Origins at some point?
This mod has alot of custom code and features ECWolf does not support (parallaxed skies and many others). So porting it to ECWolf is impossible at this point even if we'd want to.
Also, as this run natively in Windows and in good resolutions, we really don't know what (maybe beside more Doom-like controls?) such porting will add to the mod. Even if it would be possible (and it's currently not), such big efforts of porting need some big motivation/added value.
Well, can you at least make a update for Origins that allows WASD and mouse controls?
Fantastic mod, fun and varied levels and some neat new mechanics incorporated. Controlling a mecha was an idea I've had for some time now but you guys were faster to implement. :p
The only downside is the strange angle some guns are held by the player (particularly the Kar and the STG), but the reload animations were pretty cool.
Thank you :)
Yes, reloading animations I made myself after watching youtube reloading videos of those weapons and splitting the process into key frames.
Keep follow us, our next mod is not too far away, hope you'll enjoy it as well :)
Its a used G43,it actually does hold 10.
when I picked it up for the first time, its max capacity is 3 for some reason
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