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This mod is an unusual concept, it is a single or multi-player mod in which players have to pit their wits against each other and against sophisticated A.I to achieve set goals.
so far the game has a very, very large map. which has many different types of environment within, a very large 'mountainous' are similar in topography to the Lake district in th U.K, with small villages full of diverse and interesting A.I. A large town full of shops, cars and more A.I. and a rather amazing looking coastline, similar to that of north western scotland.

The game is set in the near future, the storyline is pretty much non existant at the moment and will probably stay that way, but the gist is that the players play as 'soldiers' each in a clan or team, they will have the option to come and go from these groups as and when they like, and the idea is that each team has to eliminate all of the members of the other team (which sounds simple, but it is not!) you must hunt for animals in the wilderness or nipinto a local cafe or diner so that your character can eat, eating is a huge part of the games dynamic. but hunting can be difficult and going into town could expose you to the rival clans. (or you can even order a take away from a phone box, but poisons and explosives are both weapons in game!)

players will start the game with very basic equpment but in an RPG style gaming environment can upgrade or purchase new better equipment from AI. As a player you have to achieve certain goals, a few of these include; blowing up a post office!, killing some poachers! and stealing a vey expensive piano! :) more about that later! tasks can be invented and undertaken by yourself or given to you by certain members of the A.I community, the old codger in the bar in "little misham" was inspired by my uncle! - the last task he gives you is to steal the piano from a very large estte out on the fells.

whilst undertaking missions gives you usefull items or good hard cash, it also leaves you open to attack! the option for the players on the other team is knowing what missions they have undertaken and so know what missions you are most likely going to be forced into taking, so for example player A could do 9/10 of the old codger missions and be waiting around in the stately home for you to come and steal the piano and boom! you get shot... in the face... Boom!... twice!

vehicles play a huge part in the game, there are a selection of cars vans and tractors based on real models, and all are available for use. yet the problem with vehicles is that they are a good point of attack for the other team, car bombs and combine harvesters are formidable weapons in this game you know!

we have many weapons available in game from a huge variety of civilian shotguns and hunting rifles. to paper scissors and pen knives each of which behave seperately and have their own advantages and dissadvanteages. some bizarre weapons include; a potato peeler, a nail gun, a spanner and an owl (my personal favourite, the stuffed owl can be found in the stately home on the mantlepiece!)

to finish off i can say that the multiplayer has to be seen to be truly appreciated, i hope that because of the nature of the game that players will play in the same sort of groups over and over to improve staragtagies and better the community. I also believe that for this mod to be fully appreciated then it has to be played, because there are so many things that a player can do but not enough time or characters to list them all!

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TKAzA
TKAzA - - 3,154 comments

Thank you for submitting your mod to moddb.

You need a full mod related website up, wether it be a simple site with a about page and team listing or a site packed with media and files, please noteā€¦ forum boards are not counted as a website, they are a part of a website.

We Request
That you have a active upto date website with about, team and media page.

Note: If your mod is released please advise us the link and your mod will be authed,

After doing this winthin 1 week, please reply to this pm and your mod will be properly authorised on ModDB.

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TKAzA

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