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Master your weapon. Master the Force.
Master yourself.

The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others.

Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay.

Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.

Test re-enactment of Ep III Anakin vs Dooku duel with old OJP: Enhanced version

OJP: Enhanced features the following main innovations:

  • Enhanced Saber System: Fast-paced, dynamic, movie-realistic lightsaber combat system, where duelists are given full control of their saber swings to combat each other in furious flurries of attack swings, parries, blocks, feints, and kicks. Use the unique advantages of 5 of the 7 classic lightsaber forms to strategically give you an edge in battle.

  • Dodge and Mishap System: Automatic dodge meter allows Jedi and gunners alike limited ability to save themselves from ranged and melee hits which would otherwise be fatal within very few hits. Mishap simulates the balance/accuracy of the player in both saber duels and gunfights, opening up new strategies to take down your opponents.

  • Enhanced Gunner System: The enhanced gunner system makes gunfights more tactical with the introduction of weapon accuracy, force vulnerabilities, and limited force attacks with use of heavy weapons. Each gun type requires a different method of play.

  • Experience/Skill System: Gain access to greater abilities with every skirmish as you earn skill points with every kill. With an array of re-envisioned gunner/force abilities, you have the freedom to choose how your character will combat other opponents.

  • OJP CoOp: Still incomplete, CoOp mode lets you play through the original Jedi Academy campaign with friends, or choose to play OJP's very own co-op campaigns online.

Other features include:

  • New weapons and gadgets: Clone rifle, improved seeker droid, and the flamethrower gives a new tactical dimension to gunners.

  • TABBots: New bots designed to work with OJP: Enhanced. These bots are far more intelligent than default bots, providing a challenge to even the most skilled duelist.

  • New Moves: Force Fall and ledge grabbing allows for even more fluid execution of moves

  • True View: Experience the way of the Jedi in first person! OJP is the first mod to feature True View in intense first-person lightsaber and gunner combat.

  • Streamlined GUI: Redone interface that gives OJP: Enhanced a unique, uncluttered feel.

  • Original Musical Theme: Original epic theme from betafish that further immerses you into OJP: Enhanced gameplay.

  • And many more creative features to come, thanks to a small but very active modding community!


As OJP is open source, modders can download OJP and use the code for their own mods. They may also contribute materials to the project by contacting Razor Ace. We highly encourage potential modders, beginners and veterans alike, to join in this fun and ambitious endeavor to completely re-imagine the Jedi Knight legacy.

Help is appreciated!

If you want to join in on the fun, sign up at the OJP forums (link below) and contribute to the project!


OJP Forum: latest inside developments and news here - become part of our community!

Open Jedi Project Wiki

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OJP Jetpack 2 OJP Jetpack 1 Teaser 01
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2 comments by Maxstate on Feb 22nd, 2008

Announcing for the up-and-coming new version of OJP:
-Better guns (retooled)
-Better Force powers (retooled)
-Improved effects for guns
-Less bugs
-More polished and smooth animations/combat

It sounds like a lot less than how much we've put into it so far, but the end is not in sight yet, no siree... (expect it in a couple of days).

Pictures'll be up as soon as we make 'em, for now, enjoy the sultry beams of our thermal detonator explosion.

Downloads RSS Feed Latest Downloads
OJP Enhanced version 0.1.2

OJP Enhanced version 0.1.2

Jul 18, 2008 Full Version 11 comments

Well here it is. Its been at JK3files for a while but we forgot to update it here ;D sorry. Alot has been changed and modified for more balanced gameplay...

OJP Enhanced version 0.1.1

OJP Enhanced version 0.1.1

Feb 17, 2008 Full Version 1 comment

Sorry for taking this down before, but this should be the more functional version of 0.1.1. This build was originally meant for forum goers and beta testers...

OJP Enhanced Beta v0.0.9v

OJP Enhanced Beta v0.0.9v

Jun 9, 2007 Full Version 2 comments

Here's a short list of the major changes: Saberers can now choose the individual saber styles they want More Realistic Jetpacks More Rhythmic Saber Combat...

OJP Enhanced - Infiltration Teaser - Jedi

OJP Enhanced - Infiltration Teaser - Jedi

May 1, 2007 Movies 0 comments

A teaser for a cinematic trailer of the Open Jedi Project: Enhanced mod for Jedi Academy game. This one focuses on the Jedi and the dynamic, fast-paced...

OJP Enhanced Beta v0.0.9u

OJP Enhanced Beta v0.0.9u

Apr 24, 2007 Full Version 2 comments

OJP Enhanced Beta v0.0.9u ========= Changelog ========= Version 0.0.9u: New Features: Improvements/Fixes: Animation Tweaks: - Fixed Juyo/Makashi animation...

Post comment Comments  (0 - 10 of 103)
mechwarrior24 Mar 3 2014, 2:58am says:

Seems the AI isn't as smart as the trailers made out... I'm guessing it might be glitched in the newest versions, though, because it can't cope with the points system either.

+1 vote     reply to comment Feb 19 2014, 4:17pm says:

Hey guys how can i remove the new sabers styles like shi-cho or thinks like that,because i don't like the new fightning animations!! HELP ME PLEASE!!!
(sorry for my english :D )


+1 vote     reply to comment
Alaris123 Jul 9 2013, 9:33am says:

What happened to this mod there are only 2 servers up and there locked

+1 vote     reply to comment
apostasy Jul 23 2013, 9:38am replied:

The mod's been dead for years now. There's still a possibility of reviving it with a new team, but it seems unlikely at time of posting.

+1 vote     reply to comment
Alaris123 Jul 23 2013, 11:48am replied:

Do you know what happened to the team?

+1 vote     reply to comment
apostasy Jul 23 2013, 7:41pm replied:

I don't know what originally happened, but the core members don't have time for it anymore; they're working full time etc

+1 vote     reply to comment
daqan Jul 25 2013, 2:21am replied:

Hi does any1 still have the enhacted version can send me? i have been looking on filefront and the link is dead, if possible please send it to my email:

+1 vote     reply to comment
Morthon Apr 4 2013, 9:12am says:

This is in my opinion the most amazing Jedi Academy mod out there! MBII's saber system pales in comparison to this one! I still play coop alot with my brother and I hope that the recent release of the source code for JA will compel modders to take up this project and raise it to new heights! :)

+1 vote     reply to comment
mechwarrior24 Jan 10 2013, 9:16am says:

Still the best mod available. Essential if you want a true Star Wars style saber combat, though this mod really shines in the saber area rather than the blaster area.

And the new saber effects = awesome.

+1 vote     reply to comment
Kipsi Nov 24 2012, 8:36pm says:

Why doesn't the cinematics work in the campaing when i play it with this mod???

+1 vote     reply to comment
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Released Aug 7, 2007
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