OJP Enhanced version 0.1.2
Jul 18, 2008 Full Version 6 commentsWell here it is. Its been at JK3files for a while but we forgot to update it here ;D sorry. Alot has been changed and modified for more balanced gameplay...
The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others.
Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay.
Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.
Test re-enactment of Ep III Anakin vs Dooku duel with old OJP: Enhanced version
OJP: Enhanced features the following main innovations:
Other features include:
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AN OPEN SOURCE PROJECT
As OJP is open source, modders can download OJP and use the code for their own mods. They may also contribute materials to the project by contacting Razor Ace. We highly encourage potential modders, beginners and veterans alike, to join in this fun and ambitious endeavor to completely re-imagine the Jedi Knight legacy.
Help is appreciated!
If you want to join in on the fun, sign up at the OJP forums (link below) and contribute to the project!
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Links:
OJP Forum: latest inside developments and news here - become part of our community!
2 comments by Maxstate on Feb 22nd, 2008
Announcing for the up-and-coming new version of OJP:
-Better guns (retooled)
-Better Force powers (retooled)
-Improved effects for guns
-Less bugs
-More polished and smooth animations/combat
It sounds like a lot less than how much we've put into it so far, but the end is not in sight yet, no siree... (expect it in a couple of days).
Pictures'll be up as soon as we make 'em, for now, enjoy the sultry beams of our thermal detonator explosion.
Well here it is. Its been at JK3files for a while but we forgot to update it here ;D sorry. Alot has been changed and modified for more balanced gameplay...
Sorry for taking this down before, but this should be the more functional version of 0.1.1. This build was originally meant for forum goers and beta testers...
Here's a short list of the major changes: Saberers can now choose the individual saber styles they want More Realistic Jetpacks More Rhythmic Saber Combat...
A teaser for a cinematic trailer of the Open Jedi Project: Enhanced mod for Jedi Academy game. This one focuses on the Jedi and the dynamic, fast-paced...
OJP Enhanced Beta v0.0.9u ========= Changelog ========= Version 0.0.9u: New Features: Improvements/Fixes: Animation Tweaks: - Fixed Juyo/Makashi animation...
This is in my opinion the most amazing Jedi Academy mod out there! MBII's saber system pales in comparison to this one! I still play coop alot with my brother and I hope that the recent release of the source code for JA will compel modders to take up this project and raise it to new heights! :)
Still the best mod available. Essential if you want a true Star Wars style saber combat, though this mod really shines in the saber area rather than the blaster area.
And the new saber effects = awesome.
Why doesn't the cinematics work in the campaing when i play it with this mod???
Do you need the latest patch to play this? Mine keeps crashes when you run the .bat. :P
Ah, nevermind. Of course you do. Runs like a charm, loving the new combat system! Can't get bots to spawn with "All On" weapons settings though, most bots seem to just run around with no weapon.
Where is the menu music from. I LOVE IT!
What would be really awesome is seeing this for Jedi Outcast.
Hello everyone just got a quick question, is there a way to increase the max. force mastery? currently its Jedi-Knight but is it possible to increase it to Jedi-Master or something?
thanks in advance.
nevermind....I found out how to throw my lightsaber...its unforunate though that you are forced to using a single light saber for all the moves to work correctly...i'm not sure about two lightsabers, but saber staff is defiantly useless without the duel sabering style
The worst part of this mod is....such a great fix on the Single Player levels for coop...yep takes away from the experience being forced to use this new bugged sabering system...I CAN"T EVEN THROW MY LIGHTSABER....and apparently the force heal and drain abilities have been taken out of the game....why!?!?!?