Master your weapon. Master the Force. Master yourself. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others. Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay. Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.
OJP Enhanced Beta v0.0.9u ========= Changelog ========= Version 0.0.9u: New Features: Improvements/Fixes: Animation Tweaks: - Fixed Juyo/Makashi animation stalls/freezes. Blaster Bolt Blocking: - Added an additional FP cost of 1 to manual reflections. - Can't saber block charged disruptor shots. Dodge: - Fixed issue in G_DoDodge() where players could in theory dodge vehicle MOD. - Charged disruptor shots can increase the DP cost of Dodging by up to x2 the normal cost. Experience: - Rescaled the skill point costs to better reflect gradual skill advancement. - In JM mode, the JM gets 100 DP. The other players get max skills in all the gunner skills, but without starting weapons and items. - Pistol now has 3 skill ranks. Higher ranks have better weapon accuracy. - Re-enabled weapon pickups in Holocron so that gunners can play. All pickups give max gunner skills in their weapons. Improved Seeker Item: - Seeker item now disappears when the player's seeker dies. - Seeker now has unlimited...
OJP Enhanced Beta v0.0.9u
=========
Changelog
=========
Version 0.0.9u:
New Features:
Improvements/Fixes:
Animation Tweaks:
- Fixed Juyo/Makashi animation stalls/freezes.
Blaster Bolt Blocking:
- Added an additional FP cost of 1 to manual reflections.
- Can't saber block charged disruptor shots.
Dodge:
- Fixed issue in G_DoDodge() where players could in theory dodge vehicle MOD.
- Charged disruptor shots can increase the DP cost of Dodging by up to x2 the normal cost.
Experience:
- Rescaled the skill point costs to better reflect gradual skill advancement.
- In JM mode, the JM gets 100 DP. The other players get max skills in all the gunner skills, but without starting weapons and items.
- Pistol now has 3 skill ranks. Higher ranks have better weapon accuracy.
- Re-enabled weapon pickups in Holocron so that gunners can play. All pickups give max gunner skills in their weapons.
Improved Seeker Item:
- Seeker item now disappears when the player's seeker dies.
- Seeker now has unlimited ammo.
- A player's seeker kills now count toward's the player's score.
- Seeker does the same amount of damage as a pistol.
- Fixed item name to be consistant with calling the item a seeker DROID.
- Added specialized death message for death by seeker item.
JediMaster:
- Re-enabled map weapons and ammo pickups for JediMaster games.
Fatigue:
- Boosted the FP cost of jumps to 10.
Force Powers:
- Can't use offensive Force powers while using heavy (Disruptor, Clone Rifle, Rocket Launcher, Flamethrower, and Detpack) or medium (blaster/bowcaster) weapons.
- Can't block Force powers when using heavy weapons.
- Fixed bug where Force Users using flamethrowers or rocket launchers couldn't be blocked.
- Getting pushed/pulled during a slow bounce no longer screws up the player's movement for a few seconds.
- Decreased the double handed lightning damage to 1.5.
Mishaps:
- Can't regen MP during saberlocks.
Saber Combat:
Attack Parries:
- Attack parries are now performed by tapping the attack button right before an impact while performing a standard parry. Attack parries can only be performed while not attacking.
Blocking:
- Saber blocking in mid-air costs double DP.
Misc:
- Fixed problem with collision stops not being long enough for normal (unparried) saber blocks.
- Players can now chain into an attack from a saber block.
PreBlock:
- Improved the visuals of the preblocks.
- Preblocks are now interruptable.
TABBots:
- TABBot gunners will now hold their fire if their MP level is too high.
Weapons:
- Slowed down the bowcaster secondary's rate of fire.
- Increased the width of disruptor shots.
Cvar Improvements:
- g_minExpLevel's default has been set to 3.
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