During the Resonance cascade, Aliens started to pour through into the Black-Mesa Research Facility from the border world Xen. Shortly after the Resonance cascade, special forces were sent in as a cleanup detail by the US government, called the Hazardous Environment Combat Unit. As a scientist of the facility you find yourself in the depths of Black-Mesa along with the kit of a dead grunt. Fight through the monsters of the Xen and the drones of the military to reach the surface and escape before time runs out.
Time-line: The time-line is roughly between 'we've got hostiles' and opposing force' chapters.
ANY MEDIA WITH (OUTDATED) IN THE NAME MAYBE BEING COMPLETELY REDONE OR CANNED.
So to start off with the boring stuff. Recently I have done more mapping and forced myself to a rule. AT LEAST 4 ROOMS EVERY WEEK.
Now that that's over:
This is a textured map (obviously) but I have not used the technique I have learned recently that improves lighting quality by up scaling the textures in a program such as ms-paint and then downscaling that texture in Hammer. (http://twhl.info/tutorial.php?id=173) This map is a mass storage area and will be a break from combat. I also recently learned how to do more things with scripted sequences (that zombie having a cheeky little tea party over there).
This image is more of the same really; just a break from combat. I am planning to rip up some pavers in this map as it looks to clean.
That's all really for this update, you should expect some more image related content for the mod.
Oh and for anyone whose wondering that enjoys anime, I recently finished Berserk; good show. Bye!
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