DOWNLOAD: QUICK OVERVIEW: Old Skool Monsta Toolz (OSMT) is a mod/add-on for UT2004 that is designed to reintroduce the complex old skool Unreal monster AI and it's related actors for use in any gametype. These tools mimic the original Unreal actors and settings so that "old timers" can easily pick it up and "newcomers" have lots of online reference documentation already available. The toolset also includes a new gametype, OSM Adventure (OSM), which makes use of all classes in the toolset to facilitate story-driven adventures through progressive Objectives comprised of puzzles, traps and monsters. PROJECT AIM: The project's aim is to allow the vast community of UT2004 mappers to create maps that take advantage of this well-designed AI scheme in any gametype, especially in story-driven SinglePlayer and CoOperative adventures. This even allows aspiring game designers to easily develop whole game prototypes within the UT2004 framework, by providing a foundation...
This combonation shot shows aspects of what OSMT
offers. The new gametype, OSM Adventure, available
once an OSM map is in your UT2004/Maps folder.
A key tool used in OSM Adventure is the
OSMObjectiveManager, where you define Objectives,
award points or adrenaline for achieving them,
deinfe a default character profile, default
weapons, or specify a DeathScene matinee to show
upon player death, control cutscenes when
Objectives are achieved, specify playerstart to
toggle on/off, and more. This is just one example
of the comprehensive toolset OSMT gives.
Last, you see a few of the key AI settings
available with OSMT's scriptedMonster
class. Mappers/Modders can define Intelligence
level, AttitudeToPlayer, Orders such as Patroling,
Guarding, Ambushing, etc., Aggressiveness, and
much more. These settings work with included
NavigationPoint actors to define the best
locations to guard, ambush, patrol, alert
other creatures, trigger effects, spawn new
creatures, etc.