Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.

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Crash to desktop - Script issue Pripyat (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : Old Good STALKER Evolution : Forum : OGSE 0.6.9.3. Final 2.0 support : Crash to desktop - Script issue Pripyat) Locked
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Aug 22 2019 Anchor

I'm running OGSE engine 1.0.688 x64 on a Core i7-2600k, 16gig ram and a Radeon 7970OC video card. I've had very few problems until this started cropping up in Pripyat. I'm running 1.0007 (latest?) with 2.10R2 patching.

I'm getting repeated crash-to-desktop every time I enter there now, the logs seem to imply that there's a problem with presentation of Monolith snipers? First error is:

['xr_gulag'] smart_terrain not found in ['pri_wave6_monolith1_rsniper1']

There seem to be problems with the error presentation too, at one point there's a reference to a file (presumably the original development directory structure) of c:\projects\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp I tried recreating this as a blank text file but to no avail - it's throwing a fatal error of CScriptEngine::lua_pcall_failed

Is anyone able to offer some guidance with this one? I'm finding this to be one of the very best mods out there, it's a shame to bomb out now.

Log extract (below) - have I run into a scripting or resource issue for the events with the snipers in the city?

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[22.08.19 21:36:42.847] * MEMORY USAGE: 1886094 K
[22.08.19 21:36:42.847] - r__tf_aniso 16
[22.08.19 21:36:42.847] - r2_tf_mipbias 0.
[22.08.19 21:36:48.047] !!['xr_gulag'] smart_terrain not found in ['pri_wave6_monolith1_rsniper1']
[22.08.19 21:36:48.108] !!****************************[ABORT]*********************************
[22.08.19 21:36:48.108] stack traceback:
	c:\games3\stalker-ogse\gamedata\scripts\_g.script:491: in function 'abort'
	c:\games3\stalker-ogse\gamedata\scripts\_g.script:706: in function 'ASSERT'
	c:\games3\stalker-ogse\gamedata\scripts\utils.script:190: in function 'path_parse_waypoints'
	c:\games3\stalker-ogse\gamedata\scripts\xr_camper.script:147: in function 'reset_scheme'
	c:\games3\stalker-ogse\gamedata\scripts\xr_camper.script:157: in function <c:\games3\stalker-ogse\gamedata\scripts\xr_camper.script:156>
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:516: in function 'issue_event'
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:416: in function 'activate_by_section'
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:606: in function 'switch_to_section'
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:670: in function 'try_switch_to_another_section'
	c:\games3\stalker-ogse\gamedata\scripts\xr_remark.script:188: in function <c:\games3\stalker-ogse\gamedata\scripts\xr_remark.script:184>
[22.08.19 21:36:48.108] can't load path ['pri_wave6_monolith2_walk']
[22.08.19 21:36:48.108] !!********************************************************************
[22.08.19 21:36:48.108] *********************************************************************************
[22.08.19 21:36:48.109] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
c:\games3\stalker-ogse\gamedata\scripts\_g.script:494: can't load path [%s]
stack traceback:
	[C]: at 0x7ff75989e560
	[C]: in function 'error'
	c:\games3\stalker-ogse\gamedata\scripts\_g.script:494: in function 'abort'
	c:\games3\stalker-ogse\gamedata\scripts\_g.script:706: in function 'ASSERT'
	c:\games3\stalker-ogse\gamedata\scripts\utils.script:190: in function 'path_parse_waypoints'
	c:\games3\stalker-ogse\gamedata\scripts\xr_camper.script:147: in function 'reset_scheme'
	c:\games3\stalker-ogse\gamedata\scripts\xr_camper.script:157: in function <c:\games3\stalker-ogse\gamedata\scripts\xr_camper.script:156>
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:516: in function 'issue_event'
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:416: in function 'activate_by_section'
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:606: in function 'switch_to_section'
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:670: in function 'try_switch_to_another_section'
	c:\games3\stalker-ogse\gamedata\scripts\xr_remark.script:188: in function <c:\games3\stalker-ogse\gamedata\scripts\xr_remark.script:184>
[22.08.19 21:36:48.109] *********************************************************************************
[22.08.19 21:36:48.109] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : c:\projects\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: c:\games3\stalker-ogse\gamedata\scripts\_g.script:494: can't load path [%s]

[22.08.19 21:36:48.109] ***************************[ScriptCrashHandler]**********************************
[22.08.19 21:36:48.109] stack traceback:
	[C]: at 0x7ff75989e560
	[C]: in function 'error'
	c:\games3\stalker-ogse\gamedata\scripts\_g.script:494: in function 'abort'
	c:\games3\stalker-ogse\gamedata\scripts\_g.script:706: in function 'ASSERT'
	c:\games3\stalker-ogse\gamedata\scripts\utils.script:190: in function 'path_parse_waypoints'
	c:\games3\stalker-ogse\gamedata\scripts\xr_camper.script:147: in function 'reset_scheme'
	c:\games3\stalker-ogse\gamedata\scripts\xr_camper.script:157: in function <c:\games3\stalker-ogse\gamedata\scripts\xr_camper.script:156>
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:516: in function 'issue_event'
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:416: in function 'activate_by_section'
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:606: in function 'switch_to_section'
	c:\games3\stalker-ogse\gamedata\scripts\xr_logic.script:670: in function 'try_switch_to_another_section'
	c:\games3\stalker-ogse\gamedata\scripts\xr_remark.script:188: in function <c:\games3\stalker-ogse\gamedata\scripts\xr_remark.script:184>
[22.08.19 21:36:48.109] 	Locals: 
[22.08.19 21:36:48.109] 	 string (*temporary) : c:\games3\stalker-ogse\gamedata\scripts\_g.script:494: can't load path [%s]
[22.08.19 21:36:48.109] 	End
[22.08.19 21:36:48.109] 	Locals: 
[22.08.19 21:36:48.109] 	 string (*temporary) : can't load path [%s]
[22.08.19 21:36:48.109] 	End
[22.08.19 21:36:48.109] 	Locals: 
[22.08.19 21:36:48.109] 	 string fmt : can't load path [%s]
[22.08.19 21:36:48.109] 	End
[22.08.19 21:36:48.109] 	Locals: 
[22.08.19 21:36:48.109] 	 boolean cond : false
[22.08.19 21:36:48.109] 	End
[22.08.19 21:36:48.109] 	Locals: 
[22.08.19 21:36:48.109] 	 string pathname : pri_wave6_monolith2_walk
[22.08.19 21:36:48.109] 	End
[22.08.19 21:36:48.109] 	Locals: 
[22.08.19 21:36:48.109] 	 Userdata: self
[22.08.19 21:36:48.109] 			 Table: self.a
[22.08.19 21:36:48.109] 					 number self.a.post_enemy_wait : 5000.000000
[22.08.19 21:36:48.109] 					 table self.a.scan_table : [...]
[22.08.19 21:36:48.109] 					 userdata self.a.ini : (ini_file): 0000019B92EFE660
[22.08.19 21:36:48.109] 					 string self.a.attack_sound : fight_attack
[22.08.19 21:36:48.109] 					 string self.a.scheme : camper
[22.08.19 21:36:48.109] 					 string self.a.path_walk : pri_wave6_monolith2_walk
[22.08.19 21:36:48.109] 					 userdata self.a.npc : (game_object): 0000019B9E5FE4D0
[22.08.19 21:36:48.109] 					 table self.a.signals : [...]
[22.08.19 21:36:48.109] 					 number self.a.scandelta : 30.000000
[22.08.19 21:36:48.109] 					 number self.a.time_scan_delta : 133.333333
[22.08.19 21:36:48.109] 					 number self.a.enemy_disp : 0.122173
[22.08.19 21:36:48.109] 					 number self.a.timedelta : 4000.000000
[22.08.19 21:36:48.109] 					 table self.a.logic : [...]
[22.08.19 21:36:48.109] 					 boolean self.a.no_retreat : true
[22.08.19 21:36:48.109] 					 table self.a.suggested_state : [...]
[22.08.19 21:36:48.109] 					 number self.a.radius : 0.000000
[22.08.19 21:36:48.109] 					 number self.a.scantime_free : 60000.000000
[22.08.19 21:36:48.109] 					 string self.a.section : camper1
[22.08.19 21:36:48.109] 					 table self.a.actions : [...]
[22.08.19 21:36:48.109] 					 string self.a.path_look : pri_wave6_monolith2_look
[22.08.19 21:36:48.109] 					 number self.a.idle : 60000.000000
[22.08.19 21:36:48.109] 					 string self.a.shoot : always
[22.08.19 21:36:48.109] 					 boolean self.a.sniper : false
[22.08.19 21:36:48.109] 			 Userdata: self.move_mgr
[22.08.19 21:36:48.109] 					 userdata self.move_mgr.object : (game_object): 0000019B9E5FE4D0
[22.08.19 21:36:48.109] 	 function (*temporary) : [[function]]
[22.08.19 21:36:48.109] 	 Table: (*temporary)
[22.08.19 21:36:48.109] 	 string (*temporary) : pri_wave6_monolith2_walk
[22.08.19 21:36:48.109] 	End
[22.08.19 21:36:48.110] 	Locals: 
[22.08.19 21:36:48.110] 	 Userdata: self
[22.08.19 21:36:48.110] 			 Table: self.a
[22.08.19 21:36:48.110] 					 number self.a.post_enemy_wait : 5000.000000
[22.08.19 21:36:48.110] 					 table self.a.scan_table : [...]
[22.08.19 21:36:48.110] 					 userdata self.a.ini : (ini_file): 0000019B92EFE660
[22.08.19 21:36:48.110] 					 string self.a.attack_sound : fight_attack
[22.08.19 21:36:48.110] 					 string self.a.scheme : camper
[22.08.19 21:36:48.110] 					 string self.a.path_walk : pri_wave6_monolith2_walk
[22.08.19 21:36:48.110] 					 userdata self.a.npc : (game_object): 0000019B9E5FE4D0
[22.08.19 21:36:48.110] 					 table self.a.signals : [...]
[22.08.19 21:36:48.110] 					 number self.a.scandelta : 30.000000
[22.08.19 21:36:48.110] 					 number self.a.time_scan_delta : 133.333333
[22.08.19 21:36:48.110] 					 number self.a.enemy_disp : 0.122173
[22.08.19 21:36:48.110] 					 number self.a.timedelta : 4000.000000
[22.08.19 21:36:48.110] 					 table self.a.logic : [...]
[22.08.19 21:36:48.110] 					 boolean self.a.no_retreat : true
[22.08.19 21:36:48.110] 					 table self.a.suggested_state : [...]
[22.08.19 21:36:48.110] 					 number self.a.radius : 0.000000
[22.08.19 21:36:48.110] 					 number self.a.scantime_free : 60000.000000
[22.08.19 21:36:48.110] 					 string self.a.section : camper1
[22.08.19 21:36:48.110] 					 table self.a.actions : [...]
[22.08.19 21:36:48.110] 					 string self.a.path_look : pri_wave6_monolith2_look
[22.08.19 21:36:48.110] 					 number self.a.idle : 60000.000000
[22.08.19 21:36:48.110] 					 string self.a.shoot : always
[22.08.19 21:36:48.110] 					 boolean self.a.sniper : false
[22.08.19 21:36:48.110] 			 Userdata: self.move_mgr
[22.08.19 21:36:48.110] 					 userdata self.move_mgr.object : (game_object): 0000019B9E5FE4D0
[22.08.19 21:36:48.110] 	End
[22.08.19 21:36:48.110] 	Locals: 
[22.08.19 21:36:48.110] 	 userdata npc : (game_object): 0000019B9E5FE4D0
[22.08.19 21:36:48.110] 	 Table: st
[22.08.19 21:36:48.110] 			 number st.post_enemy_wait : 5000.000000
[22.08.19 21:36:48.110] 			 Table: st.scan_table
[22.08.19 21:36:48.110] 			 userdata st.ini : (ini_file): 0000019B92EFE660
[22.08.19 21:36:48.110] 			 string st.attack_sound : fight_attack
[22.08.19 21:36:48.110] 			 string st.scheme : camper
[22.08.19 21:36:48.110] 			 string st.path_walk : pri_wave6_monolith2_walk
[22.08.19 21:36:48.110] 			 Table: st.signals
[22.08.19 21:36:48.110] 			 number st.scandelta : 30.000000
[22.08.19 21:36:48.110] 			 number st.time_scan_delta : 133.333333
[22.08.19 21:36:48.110] 			 number st.enemy_disp : 0.122173
[22.08.19 21:36:48.110] 			 number st.timedelta : 4000.000000
[22.08.19 21:36:48.110] 			 Table: st.logic
[22.08.19 21:36:48.110] 					 table st.logic.1 : [...]
[22.08.19 21:36:48.110] Can't dump script call stack - Engine corrupted
[22.08.19 21:36:48.110] ********************************************************************************
[22.08.19 21:36:48.380] !!stack trace:
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF759E2C510], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF759E0F813], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF759E0F645], Fun: [xrDebug::backend()] + [165 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF759E0F584], Fun: [xrDebug::fatal()] + [132 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF75989E5DA], Fun: [CScriptEngine::lua_pcall_failed()] + [122 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [C:\games3\stalker-ogse\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE794153A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [C:\games3\stalker-ogse\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE79452E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [C:\games3\stalker-ogse\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE794532C9], Fun: [lua_error()] + [9 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->821] + [5 byte(s)]
! Module: [C:\games3\stalker-ogse\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE794153A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [C:\games3\stalker-ogse\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE7941EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF759E5DB05], Fun: [luabind::detail::pcall()] + [101 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF759D53984], Fun: [CScriptActionWrapper::execute()] + [100 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xrgame\script_action_wrapper.cpp-->37] + [90 byte(s)]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7599E0719], Fun: [CActionPlanner<CScriptGameObject,0,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *>::update()] + [249 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xrgame\action_planner_inline.h-->124]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF75981F8C8], Fun: [CAI_Stalker::Think()] + [40 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->882]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF75981F6D5], Fun: [CAI_Stalker::shedule_Update()] + [693 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->775]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7596E05E4], Fun: [CSheduler::ProcessStep()] + [452 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->356]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7596E0A67], Fun: [CSheduler::Update()] + [487 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->463]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7597FD5EC], Fun: [CGamePersistent::OnFrame()] + [332 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->362]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF75973A2F2], Fun: [CRegistrator<pureFrame>::Process()] + [98 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xr_3da\pure.h-->77]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7597385F9], Fun: [CRenderDevice::FrameMove()] + [457 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->348]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF759738B34], Fun: [CRenderDevice::Run()] + [1284 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->238]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7596DC9AA], Fun: [Startup()] + [442 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7596DD1A3], Fun: [WinMain_impl()] + [1363 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->438]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7596D90E5], Fun: [WinMain()] + [69 byte(s)], File-->Line: [c:\projects\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->473]
! Module: [C:\games3\stalker-ogse\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF759E59F72], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFEA2C64034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFEA3203691], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[22.08.19 21:36:48.381] ********************************************************************************
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