Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre. The upcoming 0.6.9.3 version will be soon available. Current version is 0.6.9.2 R2 - you can get it in the downloads section.

Report abuse GarScape - combined Garbage and Escape locations
Filename
garbage_escape_location.7z
Type
Singleplayer Map
Licence
Public Domain
Uploader
KamikaZzeRu
Date
Dec 23rd, 2011
Size
115.84mb (121,467,492 bytes)
Downloads
262 (1 today)
Credits
BogDan, KamikaZze, Deathdoor
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Description

WARNING! This is NOT addon for OGSE mod, this location are for original game, or to be used by mod-makers in SP-mods or to be converted in MP-map. It has ready AI-map, all geometry and lighting. No NPCs, logics or restrictors - this is are material for modding, not standalone mod. Purpose of map: demonstration of possibility to make huge locations supported by XRAY engine and possibility to merge existing locations together.


GarScape - combined Garbage and Escape locations.
-----------------------------------------------------------------------
OGSE Team (c) 2011
Authors: BogDan, KamikaZze, Deathdoor

WARNING! This is NOT addon for OGSE mod, this location are for original game, or to be used by mod-makers in SP-mods or to be converted in MP-map. It has ready AI-map, all geometry and lighting. No NPCs, logics or restrictors - this is are material for modding, not standalone mod. Purpose of map: demonstration of possibility to make huge locations supported by XRAY engine and possibility to merge existing locations together.

Changes from original:

1) Heavy Perimeter beneath entrance in Zone, as in early game builds.
2) There is a cave to the left from ATP.
3) Road under the broken bridge are cleared for transport.
4) Many other minor changes and fixes.

INSTALLATION

Just unpack in folder of original game without mods and start a new game.

COPYRIGHT NOTiCE

You can freely use and edit this location for your mod, but please include makers  of this location in a credits section of your mod's readme.

SCREENSHOTS








Preview Image
GarScape - combined Garbage and Escape locations
Post comment Comments
Derranged
Derranged Dec 24 2011, 12:35am says:

Great job guys, can't wait to see even more of what you guys can create.

+1 vote     reply to comment
kenny355a
kenny355a Dec 24 2011, 2:32pm says:

Very interesting... I see potential, but when are you gonna really put this **** to use?

+2 votes     reply to comment
KamikaZzeRu
KamikaZzeRu Dec 24 2011, 4:49pm replied:

This is been an experiment for OGSE 07. In 07 we planning to use merged Cordon-Garbage, Agroprom merged with it's underground, Dark Valley merged with X18, Bar merged with Rostok. BTW, Dark Valley and X18 will be not from original game.

+3 votes     reply to comment
Das_P0m
Das_P0m Dec 25 2011, 5:56am replied:

Will it be one of the old version, which were even more bigger than the original "small" darkvalley?

Like the one from the 2205 build? -> Moddb.com
I love this version of drakdolina!

+1 vote     reply to comment
KamikaZzeRu
KamikaZzeRu Dec 25 2011, 6:09am replied:

Yeah, don't remember what build exactly, but it much larger and over the X18 there isn't a small factory, but a big building of some research center.

+1 vote     reply to comment
Das_P0m
Das_P0m Dec 25 2011, 9:55am replied:

Awesome!

+1 vote     reply to comment
KamikaZzeRu
KamikaZzeRu Dec 24 2011, 5:45pm replied:

Yep, I forget to mention what we're also planning to merge SHoC Pripyat with one from CoP. It's two different districts of the city and they almost perfectly fit together.

+1 vote     reply to comment
BogDаn
BogDаn Dec 24 2011, 4:54pm says:

и за Припять объединенную не забудь)

+2 votes     reply to comment
ClearVall
ClearVall Dec 25 2011, 3:08am replied:

Хм, ну вы молодцы, мужики. Вот она, гордость - НИКТО ИЗ НИИИХ!!!! (указывая на западников), такого не сделал. А вы сделали) Молодцы!
Правда вот интересно, не погубит ли это атмосферу в лаборатории X-18, если она не будет отдельной локацией...

0 votes     reply to comment
KamikaZzeRu
KamikaZzeRu Dec 25 2011, 4:25am replied:

Не, не погубит - она отделена от основной локации несколькими дверями, и если её разместить на достаточной глубине, то даже звуки сверху не будут доноситься.

0 votes     reply to comment
ClearVall
ClearVall Dec 25 2011, 7:46am replied:

Хм, ну флаг вам в руки! Удачи!

+3 votes     reply to comment
cmp100
cmp100 Apr 25 2014, 8:06am says:

work with Shock mod?

+1 vote     reply to comment
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Platform
Windows
Developer
OGSE Team
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Official Page
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Release Date
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MD5 Hash
311ef585c65359d2f0e820060ad6aef9
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