As work progresses on the final areas of the level I have some new shots available of some of my previously finished areas, mainly the central area which connects both large areas of the map and houses the central station spawn point. Below the central station is an underpass which allows players to pass with our vehicles to progress to the next area. Connecting the lower underpass and upper train station is done by a building with fire escapes on both sides leading up to the spawn point. Another way up are the train stations I posted last week on both ends of the underpass. The central building which has two restaurants on the ground level is also designed as a vantage point and a quick escape down for when you spawn in the central station through an elevator shaft.
I’ll record a video of the entire level within the next few weeks, I plan to finish it this month and spend next month polishing Off Limits and get it out the door.
Superb mapping! It looks like it could actually have been made by VALVe! Oh, and FIRST!
Looks like a legitimate L4D map created by valve. Very good detail in the textures. I like it a lot :)
dude i love your idea about the game
Wow, this looks so gorgeous... I really won't be able to play, I will be blind with an ****** in my eyes ._.
awesome work as always :) I love that dirty look of the bathroom section and the underpass is just neat - reminds me of nyc :)
A mapper who makes his own props/content - and on Source - Respect. Hope the rest of your team is just as great!
The team is pretty much Keats and myself, Keats handles all code/shaders and I handle all 2D/3D/mapping stuff. We have had lots of individual contributions over the years which helped (character model/props), but at the core Off Limits is being made by two people, which is why we've been working on it for 7 years+ :)
Beautiful mapping.