Obscura is a First Person Puzzle game using the Source Engine. The concept of the game is of an amnesiac going through his memories solving gaps/blocks. He does this by using psychological-tied mechanics that allow players to have objects affect one another in various ways.

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Level Sketches
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Description

These are the concepts/blueprints of Obscura's levels. We spent a lot of time going through sketching out how th player would progress through the level and the puzzles associated.

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Type
Concept
Date
Aug 5th, 2011
Size
1000×1302
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