Thank you for being interested in my project! This modification is positioned primarily as a major base for mod makers, and combines content from several Sigma-Team projects in one. Unfortunately many things could not be implemented due to technical reasons, but this does not cancel the scale of the project generally!
Access to the campaign is open for everyone! Enjoy the old story in Full HD and create your own mods based on my build of the game with many edits.
Non-Launcher versions of modification now available.
- HMMVW now have new machine gun - HMMVW death model fixed - Fixed possible problem places on the map Survive_03 (Career mode) - Technical game models...
Русская версия модификации. Данный релиз отличается от версии с лаунчером лишь способом...
English version of the modification. This release differs from the version with the launcher only in the way of distribution.
Русская версия модификации. Данный релиз отличается от версии с лаунчером лишь способом...
English version of the modification. This release differs from the version with the launcher only in the way of distribution.
Данная модификация позиционируется в первую очередь как крупная база для модмейкеров...
hey bro i can't use map editor and error
How to create mods for the game?
Hi sir, is there a resolution error in win11? I tried 2560x1440 with full screen, but it will only display a black screen, when I deselect full screen, some elements in game will get very small, like the health bar and the dialog and i can see much more map on screen.I tried other resolutions, it will only display part of the game. I also tried to modify compatibility and disable full screen optimization will result in fatal errors.
I tried on another computer with win10, no error happens. Is there any way to correct it?
Many thanks.
Hello. The latest update added this permission natively and should work without any issues. Are you sure you are using the latest version?
How do you guys add these objects that aren't in the game? I would like to know how I can add my own objects to the game, such as adding vehicle objects from the game Theseus - Return of the Hero to Alien Shooter 2: Reloaded, when they do have 3d models.
Open3dmodel.com
Open3dmodel.com
Open3dmodel.com
Open3dmodel.com
Open3dmodel.com
Unfortunately, the guide is only in Russian, but what is happening on the screen I think it is clear what needs to be done.
Obviously it doesn't work now and my system is not 32 bit, 3ds max 2011 I can't even find a cracked version of it, it would be better to have a file that is compatible with the 3ds max 2023 version, this tutorial is outdated. (I hope you better send me a 3ds max 2011 32 bit cracked version file, otherwise I won't be able to follow this tutorial.)
The guide is currently up to date, the only problem is to find the old version of 3ds max and solve its technical problems.
Unfortunately I can't provide links. Deleted the file from the disk a long time ago.
I have 3ds max 2011 now, Another problem is that when I open the vehicle model I downloaded some parts of it are transparent and invisible, so I don't know how to solve this problem.
I don't provide support for 3d max. You will need to refer to the specialized forums for solutions to such problems. The version of the program is old and works unpredictably on modern systems.
Can you send the link to the AKSigmaTeam discord server, it's not working anymore because I'm currently trying to make a mod on my own, but I'm having some more problems with this video tutorial you sent on character animation, and I used your RESTool to extract the objects.res file, and then opened the obj.ini file to find many � character
Such characters due to the Cyrillic alphabet are solved by installing additional languages, or changing the encoding. link: Discord.gg
I'm currently trying to try and add new objects in the game Theseus - Return of the Hero, but the problem is that .vid files exported using 3ds max don't work in this game (I've tried adding to the OBJ.ini file, but it becomes completely transparent and invisible) I also noticed that you only have the Theseus game engine in your RESTool in the Unpack option, and no Theseus engine in the Pack option.
At the moment we do not have access to the plugin for the AS1 engine. New models cannot be made, packaging in a res file is supported by the program for Theseus. The game uses the AS1 engine.
The compiler is universal and supports all games on the AS1 and AS2 engines.
The Objects Extended and Locoland modes are just configured a little differently, and a separate mode has been made for them accordingly.
Theseus uses the AS1 engine, but I'd like to add new models, and I've packaged them, but the new models I've added are still not visible in the game,(Even though it's in the editor, the model is transparent and invisible) and 3ds max can't view these Theseus .vid files (it gives an error). You can add a launcher for AS1 and Theseus and support high resolution and windowed mode.
Above gave the answer about the model. 3ds max has never been able to view models in VID format as it is only needed to export from 3D to VID format. The reverse process is not possible.
About editing the engine to add new screen resolutions. At the moment, I'm not interested in modding games on the AS1 engine. In the future, if there is interest, I will study the operation of the engine in more detail, and implement all such functionality.
However AS2 .vid files can be viewed when you save the file in render output they can't be viewed by AS1 and Theseus,(AS2 is only partially .vid files can be viewed) 3ds max also can't export the .vid format in earlier versions, so AS1 and Theseus .vid files are done using other methods. How can I get AS1 and theseus terrain and objects to work in the AS2 map editor?(And it won't be invisible)