NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS UberNerdGames (view original)
UberNerdGames
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
agent00kevin Author
agent00kevin - - 1,276 comments

New Infected idle animation. Their arms kind of twitch and they look around in a creepy manner. I left their running animations as they were for now.

Reply Good karma+2 votes
TheShadowMG
TheShadowMG - - 249 comments

wait... they can RUN!? dammit... i hate olipic zombies

Reply Good karma Bad karma0 votes
EvilAngel
EvilAngel - - 600 comments

Should of made them shuffle and their be 100's of them filing the coridoors. more scary than a few runners..

Reply Good karma Bad karma+1 vote
agent00kevin Author
agent00kevin - - 1,276 comments

Actually, there will be shufflers too. Those will be greater in numbers than the runners, but still not as many as in say L4D. The NovaCor soldiers have gotten the station partially under control, so there arent many areas with large numbers of zombies. The real threat comes from the soldiers, and the zombies are more of a secondary threat. That said, there are a few sequences reminescent of horde battles in L4D. Its just not a zombie slaughter Mod in its entirety.

Reply Good karma+1 vote
agent00kevin Author
agent00kevin - - 1,276 comments

Yes, they run, but the player is faster so they arent too hard to evade. I refer to them as zombies a lot, but 28 Days Later Infected are more accurate. There are slow ones and there are even some who havent fully 'turned' yet and who can still use weapons.

Reply Good karma+1 vote
Mateos
Mateos - - 501 comments

How many pet zombies can you have running behind you? =D

Reply Good karma Bad karma+2 votes
agent00kevin Author
agent00kevin - - 1,276 comments

Lol...they do leap, so when you stop to open a door or perform a task theyll get you eventually...and when they leap they cover a LOT of ground fast.

Reply Good karma+1 vote
Arcones
Arcones - - 5,546 comments

Crud, the one zombie I hated a lot was the Hunter, super annoying. This should be fun :D

Reply Good karma Bad karma+1 vote
K05T4R
K05T4R - - 503 comments

How do you mean havent fully turned yet can still use weapons, you just mean they'll still have enough higher brain function to shoot at us as opposed to being mindless zombies that try to claw/*bite* us ?

Say when do we talk weapons, will there be any fire weapons ?! Particle beam weapons are cool but nothing quite beats FIRE! It is afterall how things are purified and we know all things biologically contaminated need purifying :P
A flamethrower would be awesome but atleast something that has incendiary grenades or something..

Haha Sand-fly, I was thinking of the "Hunter" in Res Evil games, man I hated that thing, I'm lookin forward to the new RE ORC game coming out this fall/winter..

Reply Good karma Bad karma+1 vote
agent00kevin Author
agent00kevin - - 1,276 comments

I really wanted a flamethrower, but that most likely requires a level of coding beyond my current abilities. HE or incendiary rounds arent out of the question, but a flamethrower is unlikely in this first part of the NovaCor story. I do have to code multiple Infected models, so I am going to attempt to add ironsights and a few extra bits including leaning/peeking around corners. I want to keep things fairly simple and build on this as I go, since there will be 3 NovaCor Mods should real life cooperate enough to do so. One of the big mistakes Modders make is to promise a lot of features and wind up in over their heads, eventually killing the Mod. (its called 'feature creep' - more and more ideas creep into the Mod description until it just too much) I have a pretty good game plan and will make adjustments and additions as needed but will not get carried away with things I cant guarantee yet. Maybe by the third and final chapter of this trilogy we will see a flamethrower :)

Reply Good karma+1 vote
Malkadir
Malkadir - - 170 comments

Flamethrowers are kinda useless weapons. Tactically they suck. Ok it's scary to fight but I doubt the zombies would be scared, especially in a video game. In Fallout New Vegas you need perks just for them so they don't suck too much. Flamethrowers are only good in real life (and TF2, yay) because it's scary and burned people are both hurt in their body and mind.

Reply Good karma Bad karma+1 vote
xcv2008
xcv2008 - - 284 comments

I think the zombies need to look more dead and not with a few bloodstains.

Reply Good karma Bad karma+1 vote
agent00kevin Author
agent00kevin - - 1,276 comments

Agreed. Ive been thinking of more blood and less human looking in the face. That would actually allow me to once again work around coding in this first iteration of the NovaCor Trilogy. One humaniod model gets old quick but one thats grotesquely deformed and injured would not be so obviously repetetive. I really want to start simple and add to each subsequent installment, finishing the series with a lot of extras that didnt exist in the first chapter. If I can avoid touching the code in the first installment, then it can be released much sooner and then when I start on the second, I have most of the models and textures done, leaving much mored time to pore over the code and add lots of new features. There will of course be new models and textures in later installments but many will be reused from the first. There are also many, many textures I have made that wont even be seen in game until the second chapter of the story.

Reply Good karma+1 vote
agent00kevin Author
agent00kevin - - 1,276 comments

Oh - and remember, they are something in between zombies and infected...not 100% either/or.

Reply Good karma+1 vote
thecooldude498
thecooldude498 - - 128 comments

I agree touching the code will really slow down the process but only if needed.

Reply Good karma Bad karma+1 vote
Slane583
Slane583 - - 18 comments

I love the look of this. It almost has a "System Shock 2" feel to it. As for the zombies, since it's just standing there twitching. Maybe you could do like they did in System Shock 2 and give the zombies some disturbing sounding ambient voices or something? That would be awesome. :D

Reply Good karma Bad karma+2 votes
Swanson420
Swanson420 - - 61 comments

Yeah kinda digging that SS2 vibe. Sweet.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

New area, New idle animation for infected.