I thank you for all feedback during the days after the release of Nova Aetas. I've worked hard to fix all issues you reported. The priest dialogues work better. Training peasants and looting now have correct spawn points in scenes. I also changed the way how cutting wood and quarrying stone works. You can do this with all weapons, but only using the gathering tools will result in a Prestige Point and resources. Also finding gathering tools is much easier now. Every town has atleast one tool for sale.
Some people also mentioned issues with the Turguhn Horde not conquering most of the centers in east of Calradia. I hope this is fixed now. If not, report this immediately!
This is a standalone (full mod) version, not a patch!
You need to start a new savegame unfortunately.
Have fun playing v1.1!
List of Fixed Issues
- Error: 'Couldn't load "Textures/long_bow.dds' fixed.
- White mesh for bows fixed
- Fixed 'Visit local Church' being only option everywhere
- Exploit: renting out no longer gives you money immediately
- Added option to leave dialogue when donating to temple
- Woodcutter/Farmer/Miner tools now appearing in shops much more
- Removed blackened, ugly armour textures
- Language: 'civilization' replaced by 'civilisation'
- Donating to kingdom treasury now really adds gold
- Villages have correct entry points for quest 'Train peasants' now
- Less cattle parties on world map
- Fixed player owning random village at beginning
- Side Sword now visible in hands in melee
- Missing collision added for Vaegir white wall (no longer falling through walls Reyvadin)
- Bugs with priest dialogue fixed
- Added extra option to quit dialogue at giving donation
- Vaegir lords wearing suitable armour now
- No more reports of: colonies owned by 'March 24, 1423' lost due to...
- Gathering resources with common weapons no longer results in gaining points and timber, equip the right tool!
- Late Renaissance town hall no longer have weird wooden poles
- Capitals no longer get upgraded town hall
- No one of the Court of Nobles will appear naked =X
- Fixed player paying salaries for laborers even after construction of castle finished
- Character screen will tell you being atheist, if you are.
- Red Vaegir infantry armour has better stats now
- Steppe Iron Charger has correct hitpoints now
- Zendar lords will no longer defect to other kingdoms
- Errors related to 'script_party_get_ideal_size' fixed
- Fixed issue with some items not being wielded by player, but only used as scabbard
- Fixed recruiting infinite troops in recruitment slot B
- Game registers won't be restored every second now, only upon loading savegame
- Disabled musician's music in taverns
- Upon attacking/defending villages, the teams will spawn correctly now
- Upon cancelling recruiting soldiers in castles, towns, you will no longer lose money
- Player monarchs will see their names in dialogues as well now
- Defecting to Acztaoc Empire no longer happens
- Construction Site no longer displayed in list of player owned centers
- Setting King's Purse to zero, now actually does
- Boots given to Ritterbruder and Knight of Christ
- No longer Prestige Points substracted when not owning residents
- Agonic reinforcements now go home after a while
- Some tweaks for Turguhn Horde
- Fixed priest not spawning correctly in owned towns
- Fixed 'Kingdom failed to respond to provocations...' spamming all time
- Fixed missing siege scene of Ashinipaq
- Acztaoc Bowman now has bow
- Tweaked some axes to become twohanded
- Language: village walls description edited
Quintillius, first of all thank you very much (to you and all who helped create this mod). This fix is amazing and has given myself and many other players of this mod a very beneficial experience. I hate to nag after such a fix but I am :P. Idk if this has been reported yet, and I did not see this particular error in the list of fixed issues mentioned above. Basically, I noticed after constructing my own castle, that now when I receive a weekly budget report; I cannot do anything after. I cant continue out of the screen and go about my business. As much as I save my progress, it just hits me out of the blue, especially the first time it happened. I wasn't close to even finishing the construction of my castle but the bug happened just after the initiation of it (hope that information helps), but that's about all the information I have on this bug. Thanks again Quintillius.
Check the description of the hotfix. Pretty sure that was supposed to fix that issue.
Yeah I see it now after double checking, thanks for pointing that out. But the thing is, its still happening for me and revan to. Maybe ill try re downloading 1.1.
it happens with me too, it didnt happened with 1.0, but now with 1.1 it does
Good Job Quint! It is so good to see that you fixed these problems!
Thank you for fixing that "Textures/long_bow.dds". I can now play :) Great release!
This mod is damn amazing. Before, my number 1 was Perisno but this mod now takes the spot. Why don't you add in battle continuation, freelance, diplomacy mod and formations mod though?
Can somebody please explain to me how to excactly install it because it doesnt work and i really wanna try :(
Download the .rar file. Open using any program like WinRAR. Extract the mod into your "Modules" folder in the M&B: Warband installation directory. Open Warband, and choose the mod at the top. Hope this helps :). (If it doesn't, just google/youtube it multiple tutorials on those.)
Well i use 7zip is that okay too? cause it still says "cannot open output file......"
7zip should work to but if you stii having this problem i would check youtube for a guideon how to install mods for warband :)
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I got the smaller patch version of this on Taleworlds, is that fine or do I need to re-download this?
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Awesome mod!
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Hi everyone, I don't know if this has been fixed or has been reported but im getting an error where the game cant load the bow textures... if anyone has a fix or knows how to fix this please reply to my comment.
Thx :D