Space themed mod OpenRA, where you control a fleet that is completely mobile.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Terran Fleet
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
TAK02
TAK02 - - 584 comments

Looks awesome! How long did it take you to make all these?

Reply Good karma Bad karma+3 votes
Nolt Author
Nolt - - 127 comments

I guess a day or two each, modelling is fast, but brainstorming takes a bit of time.

Reply Good karma+2 votes
Templarfreak
Templarfreak - - 6,721 comments

I think some of the distinct features need to pop out a bit more. Most notably:

The domes on that one ship. The rings on all of them. The four cylindrical tubes on that ship. And others need more distinctive features. Maybe features that'd be animated, like engines that change positions (Kind of like this Youtu.be) but smoothly instead of abruptly, or pumping pistons. They need some more colors, like maybe glowing features, and finally I think some of the "buildings" should look more like space stations with clear ports or entrances and be really really massive (but still move). By massive I mean like, easily double that size. Really make it feel epic and grand scale even further than the space setting is already doing.But above all, I think more movement and color = more visually appealing. But tastefully, not too much.

That's about all my critique for it for now.

Reply Good karma Bad karma+1 vote
Nolt Author
Nolt - - 127 comments

The problem with the big ships is that the game still uses the grid system, where 1 unit can fit one cell, if the ships are huge then they will overlap, and it won't look good, these ships were the first render, I will be downsizing them in the next days.

About the colors you are right, about animations I don't know, each frame of the animation is multiplied by the amount of facings they have (32), and I expect that to consume some memory, I dropped the idea of animating each ship to avoid crashes because of memory, might animate them after I am done with the basics, but not now.

Reply Good karma+1 vote
Templarfreak
Templarfreak - - 6,721 comments

Uhm, that sounds like an issue with ORA. There is no reason in hell for every single frame of a graphic to be loaded all at once and that's the only thing I could think of that would be causing memory issues with graphics.

Reply Good karma Bad karma+1 vote
artist0202
artist0202 - - 249 comments

THE HELL
IS THIS ****

I LOVE IT(INTENSIFIES)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This is the current progress on the Terran faction, it still needs some improvements, but I thought I could show up some progress.